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<blockquote data-quote="Voadam" data-source="post: 9441074" data-attributes="member: 2209"><p>As an optional rule, if the campaign is particularly dangerous or to help new players survive an established game. 1e DMG page 85-86.</p><p></p><p>I was never in a game that used this optional rule and had forgotten about it.</p><p></p><p>SPECIAL BONUS AWARD TO EXPERIENCE POINTS</p><p>If your campaign is particularly dangerous, with a low life expectancy for starting player characters, or if it is a well-established one where most players are of medium or above level, and new participants have difficulty surviving because of this, the following Special Bonus Award is suggested:</p><p></p><p>Any character killed and subsequently restored to life by means of a spell or device, other than a ring of regeneration, will earn an experience point bonus award of 1,000 points. This will materially aid characters of lower levels of experience, while it will not unduly affect earned experience for those of higher level. As only you can bestow this award, you may also feel free to decline to give it to player characters who were particularly foolish or stupid in their actions which immediately preceded death, particularly if such characters are not “sadder but wiser” for the happening.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9441074, member: 2209"] As an optional rule, if the campaign is particularly dangerous or to help new players survive an established game. 1e DMG page 85-86. I was never in a game that used this optional rule and had forgotten about it. SPECIAL BONUS AWARD TO EXPERIENCE POINTS If your campaign is particularly dangerous, with a low life expectancy for starting player characters, or if it is a well-established one where most players are of medium or above level, and new participants have difficulty surviving because of this, the following Special Bonus Award is suggested: Any character killed and subsequently restored to life by means of a spell or device, other than a ring of regeneration, will earn an experience point bonus award of 1,000 points. This will materially aid characters of lower levels of experience, while it will not unduly affect earned experience for those of higher level. As only you can bestow this award, you may also feel free to decline to give it to player characters who were particularly foolish or stupid in their actions which immediately preceded death, particularly if such characters are not “sadder but wiser” for the happening. [/QUOTE]
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