John Dallman
Hero
When I started playing in fall 1979, one of the groups I played with was still using an evolved version of OD&D. A couple of people in it had started in 1974, when TTRPGs were very new, especially in the UK, and had perpetuated some strange interpretations.
Copy-pasted from Men & Magic:
The meaning of the wording is pretty clear: this is something close to "Control Person." That's not what it says in AD&D1e or BECMI, though, and I'm inclined towards this being an early mistake by TSR.
Also from Men & Magic, in the list of rings:
Now, this had a weird interpretation. Their conclusion was that it gave you the same protection as wearing +1 armour ("what kind of armour?" "platemail!") giving you the same armour class as wearing +1 platemail, and +1 to saving throws. To be fair, Bracers of Defence were not introduced until Greyhawk, so three-booklets OD&D had no way for magicians to improve their armour class, but it's still a very creative interpretation.
Have you encountered weird interpretations, in D&D or any other game?
Copy-pasted from Men & Magic:
Hold Person: A spell similar to a Charm Person, but which is of both limited dura-
tion and greater effect. It will affect from 1–4 persons. If it is cast at only a single
person it has the effect of reducing the target’s saving throw against magic by –2.
Duration: 6 turns + level of the caster. Range: 12”.
The meaning of the wording is pretty clear: this is something close to "Control Person." That's not what it says in AD&D1e or BECMI, though, and I'm inclined towards this being an early mistake by TSR.
Also from Men & Magic, in the list of rings:
Protection: A ring which serves as +1 armor would, giving this bonus to defensive
capabilities and to saving throws.
Now, this had a weird interpretation. Their conclusion was that it gave you the same protection as wearing +1 armour ("what kind of armour?" "platemail!") giving you the same armour class as wearing +1 platemail, and +1 to saving throws. To be fair, Bracers of Defence were not introduced until Greyhawk, so three-booklets OD&D had no way for magicians to improve their armour class, but it's still a very creative interpretation.
Have you encountered weird interpretations, in D&D or any other game?