Session 4: Into the Vesve
Session 4: Into the Vesve
The weather is friendly for the adventurers when they leave the city of Crockport. The last outpost of Furyondy is an army bataljon at the 'border' with the empire of Iuz. About 300 militia are permanently located there to watch the border. The adventurers are informed the main enemies in the miles around them are goblin warbands. 'So please watch out for them!', some soldiers inform the adventurers with fear, but also some pity, in their eyes. 'We'll do, we'll do....'
Before the times of Iuz an often travelled road ran to the North, following the Western shores of the Whyestil lake
(DM note: please see the map above for exact location). No-one wants to follow that road but decide to ride through the light forest which is the main feature of these lands.
After riding some 6 hours in the light forests, some awkward creatures can be heard and seen riding towards them. 'Goblin riders on some foul beasts!, Victoria shouts, 'Get your weapons and shields up, quickly!'. About four Goblins on Worgs (a kind of wolf, but meaner and stronger) run through the forests towards them. Alishia tries to control her horse and at the same time take the other horses to a safer location. Her knowledge about these animals is really helpfull in this case. Of course Green helps her by guiding some animals. Anvil (still on his horse), Victoria and Ramon stand their ground concentrated the hands on their weapons and the eyes on their enemies. They spot some more goblins, walking near the Worg-riders. Javelins fly through the forest, Anvil charges his enemies. Victoria and Ramon pepper the riders with arrows. Sox, the wolf companion of Green, bravely fights a Worg.
The turningpoint of the battle is the moment Goblin-riders get knocked off their Worgs by the lance of Anvil (who is really someone to care about when he's fighting in his horse). It's clear these creatures are uncontrolled when having no riders. Some flee, some keep fighting. The goblins are not a real threat however, using stupid (or actually no) tactics and are with too few of them to capture of kill the adventurers.
Sox (the wolf) however, is badly wounded and is not able to make some more miles today. Alishia and Green dump the goblin bodies in the forest, covered by some branches.
About a mile more to the North they decide to build up a camp. Anvil propose the make some defensive walls around the camp. Using some branches and some digging to give them an advantage against possible creatures during the night. A very good idea...
When it's already quite dark, and the adventurers only have a small fire to light the surroundings, Green (who has the first watch) sees some arrows flying towards him. He gets hurts very badly, but is able to alarm his companions. His companion Sox is still hurt from the battle with goblins and not able to fight. They take full cover after their defensive wall.
While the other try to collect their weapons Anvil light a torch. Now everyone can see some creatures in the shadows around them.. Quite organised the creatures move towards the camp (
DM note: the camp has been scouted by one of the enemies). The adventures are harrassed by a band of hobgoblins, who know how to use their swords. The fight get nasty really soon, Alishia and Ramon are woundedvery badly and fall unconcious. Anvil and Victoria keep on fighting, even their warhorses use their vicious hoof attack to kill their enemies (or at least thrive them away).
Green, still wounded decides he need to help his companions. Endangering his own life he starts to call for a nature's ally. Using his magic a wolf appears in the rear of the hobgoblins. Giving the opportunity to Victoria to sneak attack the them.
The Gods of Greyhawk are pretty kind to Alishia and Ramon this night. They both get stable, only some inches away from their final destination. (DM note: both stable at -9, no kidding). Till today it's not clear if Alishia's devotion to Pelor or Ramons (small) prayer to Olidammara did the trick. I think both
With the help of the summoned wolf the hobgoblins get killed. Leaving the adventurers badly wounded, with no spells left in the middle of a hostile land.
Welcome in the lands of Iuz.....