Part the One-Hundred Sixteenth
In which: the party occasionally stumbles, but they do not fall.
As the group scatters, Eva is forced to leap over the head of one of the children then dodge and whirl out of the way of a second in hot pursuit. With a shock, she realizes that the children are playing tag. Just at that moment though, Annika steps back to avoid one child and gets clipped on the back of her calf by another. Again, the skeleton children quickly detour around the visible party members, but seem utterly unconcerned by their presence.
As the children pass on, Anvil stands for a few moments, waiting to see if there will be any reaction from the town’s residents. A few nod to him in a friendly way as they pass, but other than that, the party members get no discernable reaction.
“Are you going to recast?” Annika asks him.
“Let’s see what happens if I don’t.”
After that, the party makes quick progress, the still hidden party members following close behind the visible ones. This is especially helpful as the party reaches the main road that runs parallel to the river just in front of the western bridge, which is heavily trafficked. However, the party is able to negotiate crossing the street without incident, where they find five samurai skeletons guarding the bridge.
Anvil, still visible, walks straight up to them as though he crosses bridges guarded by undead samurai every day. The skeleton however, is unswayed by Anvil’s show of confidence. He puts out a bony hand as Anvil approaches and clacks his teeth officiously. When Anvil advances again, he slowly moves his hand towards his sword.
Anvil bows, and withdraws. As the party retreats to a respectful distance, the skeleton returns to his post.
The party regroups at the nearest point out of direct sight of the bridge, where Anvil quickly recasts on himself and the second half of the group. There are some near misses and the party once again makes their way across the busy thoroughfare, but they do all make it to the bridge.
Eva has to remind herself to breathe as they once again approach the skeleton sentries. Anvil, naturally, walks right up the center of the bridge as though he owns it. Closer, closer…
It’s hard to read skeletal facial expressions. They all look either impassive or manic, somehow at the same time. But whatever thoughts are floating through their empty skulls, the sentries do not react.
###
The North side of the city is clearly where the truly well-off make their homes. Anvil notes that here most of the skeletons wear side-arms or wakazashi, and those that do not are obviously servants. Their clothes are no better kept than anyone else’s they have seen in the town, but they are definitely of the highest quality. The houses too, while currently in disrepair, were once obviously very fine.
This side of the city is dominated by a large keep. The building itself can only be glimpsed behind a high stone wall, but it is surrounded by what was once extensive gardens, and a cemetery and shrine. At least, that is what the party is forced to assume.
There does seem to at one time to have been a sort of park around the keep, but now the area is filled with uprooted plants—now long dead—and poking up from the dirt everywhere are dug-up graves.
A small round building, barely more than a colonnade with a domed roof has been heavily vandalized; Lira notes signs of defilement similar to those on the temple. The party passes by quickly, helped by the light foot-traffic in this part of town.
They are on their last leg of their trip, in sight of the gate, and Benedic has just turned to make sure that everyone is following behind him, when he is suddenly—and with no warning—tackled from behind by Anvil.
“What the—”
“Dog,” Anvil replies. Pointing to where the rest of the group is scrambling out of the way of a small dog that had just entered the city’s back gate and was running straight for them. “You should keep your eyes on the road,” Anvil adds.
Benedic shakes his head and turns to continue out of the city. Has he never heard of shouting, “watch out”? he wonders, then nearly jumps out of his skin as Anvil brushes a hand across his shoulder.
“What now?” he practically shouts.
Anvil is unruffled. “You had a bit of dirt there.”
Benedic grits his teeth and says nothing as he leads the party the remaining twenty feet to the gate, and out of town.
**********
The tower is only a half an hour farther on. Despite its impressive dimensions, Petros—if indeed it is his tower—appears to have taken some care to locate his tower out of sight of the casual passer-by. Luckily, the party is able to rely on Kiara’s earlier reconnaissance.
Thatch estimates the tower to be about forty or fifty feet high and it is “slant-y” as Kiara had described, with a gradual taper making the top approximately 10’ narrower than the base. There are two chimneys visible, and a row of four square windows about 15 feet up from the ground level. The base of the tower is dominated by large wooden doors.
When the party gets closer, they can see that the doors show signs of damage.
“It doesn’t look very… inhabited,” Annika finally ventures.
Lira casts detect magic.
“Any hits?”
Lira nods. “Oh yeah.”
“Anything on the doors?” Anvil asks.
“Not that I can see.”
Anvil nods once, then strides up the doors, and knocks firmly. The door swings inward by about a foot under his assault.
Anvil reaches forward for the door handle, closes the door, and holds it closed while he knocks again.
There is no response.
The party waits for two full minutes before Thatch finally says:
“Umm… should we go in?’
##
The doors open onto a stone-tiled foyer, which would have been stately if not for the stained floor and scorched walls.
“What happened here?” Eva asks.
“Some kind of fight,” Benedic offers.
“I wonder who won?”
Although the foyer might have been the site of a pitched battle some time before, there are also signs that someone has been through the area since. An end table by the stairs has one broken leg that has been crudely, but solidly, repaired. A grand central staircase rises up before the party, presumably leading to the second level of the tower. Two open doorways are also visible, one to the party’s left and one to their right.
Lira calls out experimentally, “Hello?”
No response.
By unspoken agreement, the party decides to investigate the ground floor before moving up the stairs. The doorway to the left leads into a large rectangular sitting room with comfortable chairs and dominated by a large hearth. Reyu checks for embers, but the ashes have long ago gone cold.
Eva finds herself morbidly fascinated by the assortment of macabre tapestries covering most of the walls. She calls out to Anvil, “Hey, what do you think?”
Anvil turns his attention to the décor, not usually his first area of interest when entering a room. He notes that although the tapestries vary in specific subject and to a certain degree in style, each one contains grisly scenes of undead being messily vanquished by warriors bearing holy symbols of Kettenek.
“So?” Eva prods.
Anvil shrugs. “I’m going to check the room on the other side of the foyer.”
Eva rolls her eyes as she watches him go.
Anvil strides across the foyer. From what he can see through the doorway, the other room is some kind of dining area. Probably nothing interesting to be found, but Kettenek’s Justice demands thoroughness in all endeavors.
And so Anvil steps into dining room, to be greeted by two massive fists driving into his stomach.