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Welcome to the Halmae (updated 2/27/07)

Part the Fifty-First
In which: Anvil gets tired of all the talking.

It’s hard to really blame Anvil. He has been incredibly frustrated up until now, being largely ignored or looked down on by the hostile members of the Council, who seem to think that even a simple conversation with the Miyen Kai is too dangerous to be allowed. He has traveled far, and been made to ride blindfolded through thick woods for a full day and a half to get here. And he has never quite been the most diplomatic member of the party.

Even so…

“You are all cowards,” he says to the Council. “If it is Kettenek’s will that the Miyen Kai come with us to Dar Pykos, then it shall be done, and you have no power to prevent it. And if you,” he says to the Breath, “have not the wisdom to see that, then you are surely not worth of the office you hold.”

Eva’s jaw drops. Dennis winces.

The Breath’s eyes flash. She sits up tall. “Then let my decision be heard, human. I rule against you. You shall not speak to the Miyen Kai. You shall not walk on holy ground. You shall be taken from here, and escorted off Miyen lands. And if you are ever found here again, you shall be put to death. This Council adjourns.”

Reyu opens her mouth, attempting one last desperate effort to reason with the Breath. But the Breath rises and leaves the tent. The rest of the Council follows.

Reyu closes her eyes.

“Wow,” says Hue. “Even I knew that was dumb.”

**********

The party is escorted back to the teepee they had originally been put in. Their weapons are returned, and they make preparations to leave.

“Now, what?” Lira asks, glumly.

“Um, maybe we should contact Professor Alexandra. Maybe she can use some magic to get us there or something,” Thatch suggests.

However, before they get any farther with this line of reasoning, they have a visitor. The Finger of the Miyen Nation enters their teepee. He looks around at all of them.

Reyu greets him. “Honored father. How may we be of service?”

The Finger eyes her carefully. “As the war-leader of the Nation, I am bound to warn you against ignoring the ruling of the Council and taking matters into your own hands. The holy lands are regularly guarded by the best hunters of the Miyen. They patrol in bands of four, which move in a circular pattern, surrounding the home of the Miyen Kai, which is located near the rocky outcroppings a day and a half north-northwest of here. Do you understand my… warning?”

Reyu blinks at this seemingly horrid on-rush of needless exposition. But, deep in the eyes of the Finger of the Tribe, she thinks she detects just the faintest glimmer of a smile.

“Indeed,” Reyu says. “I believe we do.”

********

A plan is quickly hatched. The Finger has given them directions relative to their current location. Unfortunately, none of them know exactly where they are, having been blindfolded on the way in. Hue, after what appears to be a little prompting from the Ferret, suggests that if the Ferret were to nibble a hole in his bag to look out, Hue could cast an illusion on the bag so that none of the elves would notice. There is a brief discussion as to whether or not Hue and the Ferret have the attention span for the difficult hours of concentration this will take (it is quickly decided that the Ferret probably does, and Hue will be okay if the Ferret keeps him focused).

Seeing few other options, this plan is enacted. The elves escort the party back out of Miyen lands, and the Ferret keeps careful track of their route.

“Look,” Benedic says quietly in Common, while they have stopped for the night, “I should be able to figure out where the Miyen Kai is. But getting there may be a problem. I don’t think the Finger’s gonna be able to tell his hunters to let us cross their holy lands.”

“We may have to fight our way there,” Thatch notes.

“I would… prefer not to fight our way through against my sistren. We may end up with the entire Miyen nation chasing us, and that is not likely to… facilitate our mission,” Reyu adds.

“What about the dwarves?” Lira suddenly pipes up.

“What about the dwarves?” Anvil demands.

“Well, didn’t Zrod say that the dwarven caves ran all through the foothills? Even as far as the Ketkath?”

“Yes.”

“So. I bet the elves don’t patrol underground.”

***********

“Hmmmmm,” says Zrod, looking carefully over his map.

The journey out of Miyen lands proved uneventful, and after a day and half on horseback the party was finally allowed to remove their blindfolds, once again in unclaimed forest. Within a few days, they made their way back to the dwarven caves, where they met with Zrod Cavebreaker. They explained their request, and provided him with the directions they had gathered from the Finger and the Ferret’s watchful vigil.

“Can it be done?” Anvil demands. “Can we reach this place underground?”

Zrod scratches his beard. “Well, the good news is that it isn’t in goblin territory…. The bad news is that it’s beyond goblin territory.”

Benedic’s eyes narrow, and Lira thinks she hears a small hiss escape his mouth. Thatch smiles as he fingers his sword, and reflects on the similarities between fighting goblins and reaping wheat.

“So it can be done,” Anvil notes.

“Yeah.”

“Then Kettenek’s will demands we—"

“Yeah, yeah. We know,” Eva cuts in. She seems, if possible, even less pleased at the notion of travelling through caves then she did of travelling through forest.

“Gonna be rough travel. Hopefully, we can avoid any goblins we come across, but if they notice we’re there, we may have to fight out way through,” Zrod continues.

“We?” Reyu asks.

“Well, yeah. You’re going to need a guide. These tunnels go on for miles, and they’re full of all kinds of critters. Cave snakes, ropers, stirges, goblins, wild lizards--”

“Goblins. Wild lizards,” Eva repeats, looking slightly sick.

“Yup. Good eating, them.”

“The lizards or the goblins?” Lira asks, unable to help herself.

“Lizards,” Zrod says, looking surprised. “You eat goblins?”

“Well, no, but then I’ve never eaten lizard before, either.”

“Here,” Zrod says, and produces a piece of what appears to be gray leather. Lira looks at it skeptically. “Lizard jerky. Try some.”

It takes her quite some time to tear a chunk off with her teeth. It takes longer to chew and swallow it.

Zrod looks at her expectantly.

“Mmmmm,” she says. “Hearty.”

(“Make your Con check, please,” says the DM)
 

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Editor’s note: for those waiting with baited breath to see if Lira suffers any unfortunate consequences from her experimentation with dwarven cuisine, be rest assured that all requisites were met. The same cannot be said for Thatch, however, who blew his strength check to bite off a piece of jerky and wound up having to hack it up with his sword.

And now…


Part the Fifty-Second
In which: Euro gets very, very quiet.

The next day, the party—minus their horses and carrying only what they think they will need, sets out through the tunnels. Thatch is saddened by the need to leave Bob behind, and gives the dwarves explicit instructions towards his care and feeding. “Don’t worry,” Zrod says. “I’m sure he’ll be fine. As long as the pack lizards don’t get too hungry, that is.”

Eventually, the others manage to convince Thatch that this is just a joke.

The first leg of the journey is through caves controlled by the dwarves. It passes uneventfully. Finally, Zrod leads them to what appears to be a dead end… guarded by two well-armed dwarves.

“Tell me,” Reyu says, “is it usually your custom to post… sentries at dead ends?”

Zrod grins in reply. He speaks a password to the guards. One of them then pulls on a stone lever, so cleverly concealed that no one in the party even noticed it was there. A tiny seam appears in the rock face before them, growing larger and larger until two stone doors have swung silently open, revealing a long, dark tunnel. The tunnel is eerily silent, an effect only heightened by the hundreds of goblin heads—in various states of decay—hanging on both walls of the passage.

“Well, this is it,” Zrod says. “Beyond this is no-man’s land, and then the goblin controlled territory.”

Anvil speaks up. “We do not know that all of us will return from this mission. Can you tell us the password for the gate, that we may reenter dwarven territories if you are not with us?”

Zrod considers. “How many of you speak Dwarven?”

Lira and Reyu nod that they do.

“Well, yelling ‘help!’ will probably do it.”

And, that established, the party enters the tunnel, leaving the safety of dwarven territory behind them.

*******

The tunnel eventually widens, and the travelers take the opportunity to spread out a bit. Zrod and Eva take the front. It takes some convincing to get Benedic to allow this. He seems frighteningly eager to be the first one to spot goblins on this trip. However, it is pointed out that Eva’s eyes are sharper.

“Besides,” Zrod notes, “goblins aren’t the biggest worry in this part of the caves. I’m more worried about booby traps. Area’s full of ‘em.”

“As our guide, surely you should know where they… may be found,” Reyu says.

“I know where the dwarven traps are,” Zrod says. “Goblin traps, we’ll have to keep an eye out for.”

“Great,” Eva mumbles, wondering how she let herself be nominated to take the lead instead of Benedic.

Benedic grumbles, but he relents. He does, however, keep an arrow nocked in his bow as they walk. Lira notices how tightly he grips the bow itself.

“Not much of a goblin fan, are you?” she notes dryly.

“Not if they’re breathing,” he replies.

Euro travels up ahead, riding on Eva’s shoulder rather than Lira’s. His sense of smell is keen enough that, it is hoped, he’ll be able to smell any goblins long before they know the party is there.

They travel for some time. Zrod or Eva pointing out the occasional pit trap, cleverly (or not so cleverly) hidden from view. Everyone is careful to avoid the traps.

For a while.

The quiet of the tunnels is suddenly shattered as Eva lets out a short sharp yell, and abruptly she and Euro drop out of sight. Even more chilling is the silence that follows.

“Euro!” Lira yells. Her mental link to her familiar is gone, silent for the first time in years.

The party springs into action around the edge of the pit. Eva is unconscious and bleeding profusely, impaled on three spikes some twenty feet down. Thatch, Benedic, Dennis, and Zrod anchor a rope, which Anvil uses to climb down towards Eva. He moves slowly, encumbered as he is by his heavy armor. Anvil can tell just by glancing at Eva that every second may count.

“Let go of the rope!” Hue shouts to Anvil, and Anvil can hear him casting some sort of spell. Suddenly, Anvil feels much lighter. He considers following Hue’s advice, but looks down at the sharp spikes below him. He declines to let go. Instead, he uses the rope to guide his now speedy descent.

Lira casts too, using mage hand to lift Euro, barely conscious, out of the pit and into her arms. Reyu casts cure minor wounds and the weasel perks up noticeably.

“Are you alright?” Lira asks him.

You know me Boss… his mental voice slurs slightly. … I’m always ready to go…

Meanwhile, Anvil reaches the bottom of the pit. Carefully, he lifts Eva off the spikes. She is not breathing, and he can tell that her soul is about to slip away to Kettenek’s realm. Quickly, he beseeches Kettenek’s blessings, and casts his most powerful healing prayer, hoping it is in time.

(to be continued… Monday!)
 


Great update - as always

Been away on vacation and just started reading again today, happy to see several updates waiting for my appreciative eyes and mind.
Looks like Eva is really in trouble, sure hope she makes it.
Will be very hard to wait untill monday for the rest of the story, but I will somehow manage.
 

Part the Fifty-Third
In which: tunnels are the pits.

For a moment, Eva remains utterly still. Then, she takes a sudden deep and painful breath. Her eyes snap open in shock. The last thing she remembers is the sickening sensation of sharp spikes piercing her body…

“Wha-- What happened…?” she begins, but then, upon reflection, decides she probably doesn’t want to know.

Hue calls from above. “If you hold onto her, I can lift you both out.”

Still groggy, Eva awkwardly puts her arms around Anvil’s neck, and Hue’s levitation spell lifts them out of the pit. The bulk of the group takes up defensive positions, while Anvil and Reyu attend to Eva’s injuries. Eva looks at the holes the spikes have torn through her clothing, and tries not to think about the fact that they must have done the same to her flesh. This was my favorite tunic, too, she thinks. Gods, I hate adventuring.

Soon enough, Eva is ready to take her place near the head of the line again, and the party resumes their forward progress. This time however, Lira refuses to allow Euro back to the front.

I can do it, boss, I’m telling you. I’m fine. You know me; I got the best nose in this outfit. You want to leave the goblin sniffing up to that Ferret?

But what if something happens back here? I need you here to protect me…

Euro thinks it over. Good point, boss.

**********

The party continues in silence, avoiding several more pit traps until they are suddenly aware of the sound of footsteps… lots of footsteps.

“Sounds like goblins on the march.”

“How many are there?”

“Maybe 30?”

“Are they getting closer?”

“I can’t tell.”

“They seem closer.”

“Let’s move in,” Benedic suggests, a slightly wild look in his eyes.

The rest of the party ignores that suggestion. There is nowhere to hide in the tunnel, so they prepare for a confrontation. Lira casts shield. Reyu casts barkskin. The others wait...

And then, the sound begins to fade until the tunnel is silent once more.

The party waits until the sounds have faded to nothing, and then quite some time longer. Finally, cautiously, they press on, keeping a careful watch for surprise ambushes.

They do not find any. Instead, they find a large cross-tunnel. Zrod takes a look up and down. “Goblins must’ve been moving this way,” he says. “Probably safe to follow along after them. We’ll travel faster in the bigger tunnel, for now.”

The party concurs, and along they go. This tunnel is littered with debris, stones, and scattered pieces of armor. Anvil narrowly avoids tripping over a Dwarven shoulder-plate.

Eventually, the tunnel opens up into a large cavern. The narrower dimension is easily sixty-feet across, the longer dimension and the ceiling are hidden in shadows. Scattered bits of arrowheads, discarded pieces of leather, and the occasional piece of broken bone are strewn about the floor. Two rows of cairn-like mounds lie in the center of the cavern.

Thatch puts it together first. “Um, this was the site of a battle, wasn’t it?”

Zrod grunts. “Several.”

Dennis nods towards the cairns. “Whose dead are those? Yours or theirs?”

Zrod snorts. “Goblins don’t honor their dead. And we don’t leave ours out in the open where goblins could desecrate them.”

“Um, oh. Then what are--?”

“Surprises left behind for those who would try to desecrate our dead.”

It is then that they notice one of the cairns is missing, and a ring of blackened debris outlines where it once was.

Despite assurances that they would have to really try to set them off, the party gives the mounds a wide berth, then prepares to press on. Zrod nods approvingly. “Didn’t know humans had the stamina to travel this long. I’d’ve thought you’d want to rest, given the hour.”

“What time is it?”

Zrod tells them. The party is quite stunned to see just how much they’ve lost track of time down here in the dark.

“Y’know, on second thought…”

“I’ll drink to that,” Eva says, and finds herself a comfortable seat against the rocky cavern wall.

Zrod shrugs and starts to remove his pack. He slings it off one shoulder, then suddenly stops, listening intently. “Anyone else hear that?”

“Hear what?”

“No, wait. I hear it,” Reyu says. “A kind of… buzzing noise?”

Zrod has just enough time to utters a dwarven word that Lira has never heard before (though she can roughly guess the meaning), before nine bat-like creatures, with long, sharp stingers fly at them from the ceiling.

“Stirges!” shouts Zrod.
 

Stirges! The little bu .. beasties are everywhere these days.

I suppose that I should be grateful. In a year of adventuring (kinda) in LEW, stirges are the only monster my character has managed to encounter. Got 300 xp out of it. Yeah!

Anyway, enough about Jaan, the eternal first level paladin. Back to the Halmae.
 


Damn, sitting in the hotel room, I was so TICKED I couldn't get to this SH for a few days. Hope all is well with the gang -- and I have to say, a frikkin' pit trap and stirges? How ... Gygaxian of you.

Oh, and one of our lads has started an SH based on the world where I actually get to play. Go drink in his prose befor eyou have to pay 4.50 for it in paperback.


The Scinterlands: Sibling Rivalry
 
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jonrog1 said:
Hope all is well with the gang -- and I have to say, a frikkin' pit trap and stirges? How ... Gygaxian of you.

>sigh< Well, it was my first *actual* dungeon crawl (not counting sewers). Besides, I find stirges to be at least moderately ecologically plausible, unlike, say, a gelatinous cube, which only makes sense if it evolved on a battlemat.

And yes, the gang's all fine. Hope yours is, too.
 

I like the way Fajitas has been running it, monster-wise, myself. Never see anything that wouldn't reasonably have evolved in the region, barring summons. :)
 

Into the Woods

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