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Welcome to the Halmae (updated 2/27/07)

Part the Fifty-Fourth
In which: Stirge, stirge, stirge. Stirge is the word.

Thatch winces as a stirge sinks its sharp stinger into his flesh. The creature’s several claws sink into his skin, and it begins to drink deep of his blood. Thatch begins feeling a trifle light-headed.

Unable to swing his sword properly, he uses the hilt as a club, squashing the creature and sending blood spurting everywhere. He wastes no time but cleaves into the one next to him, which is still hovering, trying to get a shot at Benedic.

The creatures have taken them from above. Several have their stinger sunk into various members of the party, and are feasting away on their blood.

Zrod makes short work of the stirge attached to his arm and Anvil is equally successful at destroying his attacker. Once the stirge is dead, he takes a minute to pick its stinger out of his flesh. He pockets the narrow tube in case it might come in handy later.

Stubbornly ignoring the pain in her shoulder and the wings flapping in her face, Lira casts. She brings her hands up on either side of the stirge’s expanding abdomen, speaks the final words of the spell and lets fly with two glowing magic missiles. >Bomph!< The only thing left of the stirge is a fine red mist.

Hue is not so fortunate, and is unable to concentrate well enough to complete his spell. Luckily, Benedic—having had the stirge in front of him split in two by Thatch’s sword—is able to come to the small man’s aid and the stirge is quickly dispatched. Dennis puts a dagger into another one which pops with an audible >sploosh<. Neither Eva nor Reyu can hit the last two remaining creatures, but fortunately, the stirges can’t hit them either. At last, Dennis and Eva get one between them and together carve it to bits, Eva striking with the viciousness that only a city-girl under attack by nature can muster.

The last stirge sinks its stinger into Reyu, and the elf then uses its relative stillness while attached to land the killing blow.

After ascertaining no more aerial invaders are on the way, the adventurers take stock and mop up some of the blood spatters. Thatch grits his teeth as Anvil probes for the stinger still embedded in his flesh. Reyu is equally unsuccessful trying to remove the one from Lira’s shoulder, though she does manage to produce several loud “ow!”s from the sorceress. Reyu stops her ministrations. Euro squints at her.

“Anvil, why don’t we try switching?” she suggests.

Anvil shrugs, “Fine.” He comes over to Lira and has the stinger out in one smooth pull. Thatch kneels so that Reyu can easily see his injury, and in equally short work that stinger is also removed.

“Right. Where were we then?” Dennis mutters.

“Stopping for the night,” Eva says firmly, and sits down against the wall. She glares around at the cave, as if daring it to attack her again.

They make camp in a corner of the cavern, lanterns lit but shuttered. The night passes uneventfully and everyone wakes much refreshed. Eva is not quite fully recovered from her brush with death in the pit-trap, but even she seems less stiff as they prepare to move out.

**********

It is some hours later. Zrod has warned the others that they will soon reach goblin territory proper, and they should stay vigilant. But first, they have one more natural obstacle to overcome. For several hundred yards, the passage they have been traveling through has become more and more tilted to one side. Zrod keeps them to the high ground, but now the passage has become nothing more than a narrow ledge dropping off sharply into a dark chasm.

Reyu attempts to cross first. She walks carefully, holding onto the sheer wall for support, but only gets a few yards before losing her footing and tumbling roughly to the bottom of the crevasse.

“Are you alright?” Thatch calls.

Reyu casts cure light wounds on herself. “Yes,” she replies.

That starts out onto the ledge. “Stay where you are. I’ll throw down a rope.”

Reyu’s voice floats back upward. “Actually, I think I’ll see how far I can get down here.”

Thatch, who spent most of his young life climbing trees, follows on the ledge without difficulty as Reyu makes her way below. The way is narrow, she finds, but fairly flat and for someone like Reyu, narrow is not much of a problem. She moves forward cautiously and soon comes to a perfectly round hole in the ground, seemingly the top of some kind of shaft. The lip is perfectly round and smooth. Looking down it she can see nothing but blackness, and she senses a faint cool breeze flowing through.

Steeling herself for a hand or tentacle reaching up to snare her ankle, Reyu jumps across the 5’ gap. Her foot kicks a loose pebble that she can hear bouncing downward, but nothing happens.

Soon, the sides of the crevasse come together at a point in front of her, making further progress impossible. Thatch throws down a rope and hauls her back up to floor level. He then ties off the rope and crosses back to the others, leaving the rope stretched against the wall as a hand-hold. With this in place, most of the rest of the party crosses without incident. Lira nearly loses her footing a couple of times, but her white-knuckle grip on the rope keeps her from going down. Zrod and Hue are not so lucky and both take a tumble. Thatch, gathering up the rope behind the last crossers rappels down the crevasse to help the others across the hole.

When everyone has safely reached the far side, they continue quietly on their way.

*********

After less than an hour, Zrod stops them. The tunnel turns ahead and the faint glow of a torch can be seen around the corner.

“Goblins,” he whispers. “Here we are.”

“Good,” Benedic murmurs, tightening his grip on his bow.

“How many are there ahead?” Anvil asks.

Zrod shrugs. “It’s just a guard post. Probably not many.”

“We could take a closer look,” Hue suggests.

Despite Euro’s protests that he is the better mustelid for the job, the Ferret is sent ahead to investigate. He relates through Hue that there are five goblins playing some kind of card game at the intersection of four tunnels up ahead. The goblins are armed with javelins and morningstars, and some kind of horn hangs on the wall behind them. Zrod confirms the horn is there to sound the alarm, should the goblins have a chance to do so.

Quickly, the party plans their strategy. First, Anvil comes around the corner and casts silence on a point above the middle of the card table. Then, the melee fighters charge in, leaving the archers to take positions along the 20’ passage. Between those first two waves, by the time the spell-casters round the corner, carefully staying out of the area of the magical silence, only one goblin is left alive. A magic missile spell from Lira remedies that situation quickly. The goblins didn’t even have time to get up from their game; only one had time to be surprised that he couldn’t hear himself scream.

“Right. We’re in it now. Let’s move fast,” Zrod says.
 
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The update so good, we knew you'd want to read it twice! Sigh.

I will take the opportunity of the double-post to put forward the alternate "in which" for the previous installment, which was:

In which: the party learns that the best thing about stirges is the popping sounds they make.

Sploosh!
 
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It's good to see a fighter's skills used to help the party - so often fighters tend to be just front line fighters.

I've actually started playing a fighter based on Thatch. :D He's a big strong farmboy out to see the world, loaded down with all sorts of wisdom from back home - "always wear clean underwear" (Mother) "Don't start a fight - but always finish it" (Uncle) "Take it one level at a time, kill everything, and move on!" (2nd Cousin Heydricus of Tenh)

It's been a blast so far :)
 

Part the Fifty-Fifth
In which: Goblin territory ain’t all it’s cracked up to be.

Zrod pushes the party on at a grueling pace, alternating short runs with even shorter breaks. After a few hours, many members of the group are starting to feel the strain. No breath is being wasted now for talking. Lira even finds it difficult to summon the energy to mentally communicate with Euro. Thatch is doing fine, much to Lira’s consternation. It’s not fair, Lira thinks. I can drink him under the table. You’d think I could keep up with him in a run…

Eventually, Zrod stops them. They can all hear the hundreds of goblin voices coming from a chamber up ahead.

“We’re passing outside one of their main markets,” Zrod whispers. “With any luck, they won’t notice us. It’s about 40 feet to get past the entrance. Be fast and be quiet.”

Lira watches as Zrod goes first, creeping along quickly and quietly, hugging the wall of the tunnel farthest from the market. Anvil follows, using the same route as Zrod. Then comes Eva, moving as comfortably as if she were in a back alley in Dar Darine. Reyu is equally stealthy. Lira is up next. She shoots a nervous look at Thatch. Stealth is not her strong point.

Don’t worry, boss. Just follow me.

I’ll be sure to, Lira thinks. And, with a deep breath, she runs.

She glances to her side as she quickly scrambles past the entrance. Dozens of goblins swarm about. The walls and ceiling seem to be full of small holes, probably leading to other caves. A nightmarish scaffolding of ladders connects these entrances together, giving the impression of nothing quite so much as a beehive full of goblins.

Fortunately, these goblins seem occupied by their business, and no one is looking carefully at the dark passage the party is crossing through.

Before she knows it, she’s past. The sound of goblin alarms she had been dreading never come.

Thatch crosses next, making it safely as well. Hue runs by with no incident, and the party doesn’t even notice when Benedic crosses. Dennis takes a deep breath, runs…

…and trips over a stone that send him tumbling.

Dennis scrambles to his feet and scampers to safety on the far side of the passage. He slams himself against the wall, cursing at himself quietly enough that the others barely notice. They listen intently, waiting to hear if their cover has been blown.

There is no reaction from the goblins.

The party lets out a collective sigh of relief. Zrod takes the lead again and the pace resumes.

**********

Lira has no idea how long they’ve been running. She has completely lost track of time down here in the dark of the goblin caves. They had a quick bite to eat three… no, four stops ago. Or was it three? And what did they eat again? Should she be hungry now? Or would she rather sleep?

Lira’s not the only member of the group flagging. Despite Euro’s hearty, Come on Boss, you can do it! she knows she can’t keep up the pace much longer. If she could just catch her breath, she could ask if they could stop to catch their breath. Perhaps if the terrible stitch in her side would go away, she could manage to ask. Yes, that seems best. Wait for the stitch to go away, then ask if they can—

Suddenly, she hears Zrod let out a war-cry followed by the unmistakable sound of axe meeting goblin. Forcing her head up, she realizes that they are in a small chamber, with passages leading out in four directions. It looks just like the guard-post they attacked when they entered goblin territory. We’ve been going in a circle, she thinks, momentarily panicked, before she realizes that this isn’t the same guard-post. It’s a different one. They must be at the far end of goblin territory. Once they get past this point, they’re free.

Energy renewed, she joins the fray.

Thatch, Anvil, and Benedic have their swords out and swing with vicious accuracy. Eva leaps, twists, and tumbles past the goblin guards, avoiding their attacks and placing herself in front of the alarm horn, darning anyone to get by her to use it. The chamber is too choked with bodies to give Lira a clear line of sight to any of the goblins, and so draws her dagger, ready to cut down anyone who comes near. Assuming she can manage to stay on her feet.

Three of the goblins are dead before they realize what hit them. The remaining two take stock of the situation and run for their lives, shrieking the alarm. One flees down a side tunnel, the other runs ahead of the party, out of goblin territory. Thatch starts to head down the side-tunnel, in pursuit of the fleeing goblin.

“Where are you going?” Zrod shouts. “This way is out!”

“If he gets back to sound the alarm, we’ll be up to our necks in goblins,” Thatch replies.

“No, we won’t,” Hue declares. He turns and casts. A small white ball appears, floating in the air in the center of the chamber. As Hue finishes casting, the ball abruptly explodes into hundreds of sticky strands, filling the room and blocking off all four tunnels that lead to it.

Thatch considers the tangled web. “Or not.”

Without wasting time on further chit-chat, the group barrels on. They quickly pass the fleeing goblin and Zrod takes its head off without even slowing down. And they keep running, hoping to find a safe place to rest.

That’s funny, Lira thinks. The cave is getting longer. That really doesn’t make any sense to her, but it’s the only explanation she can think of for why her steps don’t seem to be taking her as far as they ought to. She’s pushing herself to the limit, but she doesn’t seem to be getting anywhere. Everyone else is still moving normally. Even Euro. He’s jumped off her shoulder, and is running pretty fast now. Towards Benedic. And now he’s jumped on Benedic’s shoulder, and is pulling at his hair. Euro, she thinks, leave Benedic alone. He’s trying to run and has to concentrate. It’s very hard to concentrate while running. Very, very, very, very…

But Euro ignores Lira, and continues tugging on Benedic’s hair until Benedic turns around and looks at Lira. And suddenly Lira must be running very fast, because the next thing she knows, Benedic is right beside her.

“I think we’d better call a halt,” he says to the others, concern on his face.

Okay, Lira thinks. Then, she collapses from exhaustion.
 

We were in a situation where we had to push ourselves recently. It was a quite an interesting 'encounter'. Without even a hint of a monster.

I think that the dramatic potential of physically demanding siutuations are too often overlooked.

What did you guys think about the session?
 

Hmm... Well, if I remember correctly, we always had the option of slowing down, the trade-off being that the longer we spent in goblin territory, the greater the chance that we would find ourselves up to our knees in goblins.

Thatch probably wouldn't have objected to that (Greatsword:Goblins::Weedwhacker: _______ ), but he was making his con checks. Also, it's worth noting that he probably could have continued to do so even if he he'd had to carry Lira and all of her gear the whole way.

I do remember another situation that comes a bit later where we were not only pushing ourselves as fast as we could, but doing so in the mountains in the middle of winter. Then, there was serious debate over whether is was better to arrive at our destination sooner, but too exhaused to fight, or later, and possibly better rested. Fajitas is good at reminding us that just because it is easy to say "We'll hustle through these caves," doesn't mean it's easy to do. Thankfully, he doesn't make us get up and run laps around the block.

**********

Unrelated Announcement:

The story hour will be going on a brief hiatus from weekly updates for the next couple of weeks. I'm going out of town both for a much-needed vacation and to attend Fajitas and WisdomLikeSilence's wedding. (Yay!) There might be an update or two from the road, but there might not be.

The good news is that once things settle down again, it looks like we're going to be in shape for a mini-update binge!
 



Bwah ha ha! Not only do I see Fajitas and WLS at their wedding this month, I get to have Spyscribe as a NPC in my game this week!

My cup runneth over. :D
 


Into the Woods

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