spyscribe
First Post
This update is in honor of WisdomLikeSilence on the occasion of her receiving her MBA today. Congratulations!
Incidently, this is the fourth Master's degree earned by a member of the group over the course of this campaign, proving that if even if some of us are underemployed, none are under-credentialed.
Part the One-Hundred Twenty-Eighth
In which: wait until dark.
The party is on the heels of the fleeing ghoul as he and the rest of the party come charging into the main audience chamber. That ghoul makes a bee-line through the cavernous main room, not even pausing to slam the door behind him. Certainly, he does not stop to put up any kind of fight.
The two ghouls already in the room, unturned, have no such compunctions.
Eva, Reyu, Annika, Lira and Kiara take up posts in the hall and barrage the two ghouls with magical and mundane missile fire. Anvil, who believes that Kettenek’s Justice is almost always best done at melee range, charges on ahead, sword raised.
With a mighty stroke he slices into one ghoul, sending a gout of ichor spraying across the stone floor. The ghoul slashes back ineffectually with its claws, and Anvil easily pulls back to avoid the blow. Unfortunately, that adjustment places his back in perfect position to meet the second ghoul’s outstretched nails.
The gash across his back is shallow, and Anvil easily shrugs off the pain. However, as he turns to face his attacker, he feels his muscles locking up under the effects of the undead abomination’s poison. He soon finds himself trapped between the two ghouls, frozen and helpless.
That is when Eva comes charging in, her rapier out and slashing. A quick slice to one ghoul’s head sends his ear flying across the room. Reyu, Annika and Kiara are right behind her.
Kiara has shifted to hybrid form and swoops above the ghouls in the high-ceilinged room. Her sling sings as it whirls through the air, sending bullets flying.
As she pauses to reload, she takes a second to glance out the second-story window, which is just at a level with the top of the wall surrounding the keep. Through it, she can see the sentries positioned on the wall, and a very startled skeleton staring back at her, teeth clacking.
Kiara calls down to Annika, “If they didn’t know we were here already, they do now.”
Annika runs for the huge oak doors leading back to the courtyard. With some strain, she lifts the crossbar propped on the wall beside them and slides it across. Not a moment later, they shake under an onslaught of skeletal pounding.
Meanwhile, Reyu has cast shillelagh on her quarterstaff and brings a killing blow down upon the ghoul that Anvil and Eva already wounded. Lira whips out her crossbow, and—using Anvil’s petrified arm to steady her aim—pins a bolt through the second ghoul’s shoulder. Reyu and Eva soon make short work of him as well.
Eva pauses to wipe her blade free of ghoul slime and looks over at Anvil. “What do we do about him?”
“Nothing,” Reyu points to a twitching index finger, “he’s already recovering.”
Sure enough, no sooner have Thatch and Benedic caught up with them than Anvil manages to shake off the last of the ghoul’s paralysis, and the entire party presses on for the final wing.
**********
Thatch takes point and runs out ahead of the rest of the party, following the trail of open doors left by the lone, surviving ghoul from the dining room. Once again, he finds rooms in disarray, but no sign of animated inhabitants. The last open door leads to a set of servant’s quarters—a good-sized room divided by thin curtains into individual spaces. Aside from the drapery, the only furnishing is a ladder attached to the exterior wall, leading down into what must be some kind of basement. Beside it is a dumbwaiter.
Just to be sure, Thatch sweeps the rest of the rooms beyond. He finds no one. “All clear!” he shouts.
Annika makes a beeline down the hall and bolts the side door to the courtyard. “Got the door!” she calls back to the others.
Eva shuts the door on a tiny bathing chamber on the other side of the hallway. “There’s a skeleton in there.”
“What is he doing?” Anvil asks
“Looked like he was drawing a bath.”
“Leave it.” Anvil indicates the ladder to the basement with Sir Cyrus’ drawn sword. “Let’s go.”
**********
At the bottom of the ladder, the party finds themselves in a narrow stone corridor with branching chambers, almost as if the keep has been built on top of a series of natural caverns.
Torches in the passage and side caves cast the entire place in a dim and flickering glow. Thatch sweeps a large, unoccupied room that obviously serves as some kind of barracks. Opposite, Anvil finds a store room equally empty. They are just moving on to the next set of rooms when every torch in the place suddenly winks out, leaving the party in complete darkness.
From somewhere ahead and to the right comes a faint humming sound, accompanied by a low cackle.
Incidently, this is the fourth Master's degree earned by a member of the group over the course of this campaign, proving that if even if some of us are underemployed, none are under-credentialed.
Part the One-Hundred Twenty-Eighth
In which: wait until dark.
The party is on the heels of the fleeing ghoul as he and the rest of the party come charging into the main audience chamber. That ghoul makes a bee-line through the cavernous main room, not even pausing to slam the door behind him. Certainly, he does not stop to put up any kind of fight.
The two ghouls already in the room, unturned, have no such compunctions.
Eva, Reyu, Annika, Lira and Kiara take up posts in the hall and barrage the two ghouls with magical and mundane missile fire. Anvil, who believes that Kettenek’s Justice is almost always best done at melee range, charges on ahead, sword raised.
With a mighty stroke he slices into one ghoul, sending a gout of ichor spraying across the stone floor. The ghoul slashes back ineffectually with its claws, and Anvil easily pulls back to avoid the blow. Unfortunately, that adjustment places his back in perfect position to meet the second ghoul’s outstretched nails.
The gash across his back is shallow, and Anvil easily shrugs off the pain. However, as he turns to face his attacker, he feels his muscles locking up under the effects of the undead abomination’s poison. He soon finds himself trapped between the two ghouls, frozen and helpless.
That is when Eva comes charging in, her rapier out and slashing. A quick slice to one ghoul’s head sends his ear flying across the room. Reyu, Annika and Kiara are right behind her.
Kiara has shifted to hybrid form and swoops above the ghouls in the high-ceilinged room. Her sling sings as it whirls through the air, sending bullets flying.
As she pauses to reload, she takes a second to glance out the second-story window, which is just at a level with the top of the wall surrounding the keep. Through it, she can see the sentries positioned on the wall, and a very startled skeleton staring back at her, teeth clacking.
Kiara calls down to Annika, “If they didn’t know we were here already, they do now.”
Annika runs for the huge oak doors leading back to the courtyard. With some strain, she lifts the crossbar propped on the wall beside them and slides it across. Not a moment later, they shake under an onslaught of skeletal pounding.
Meanwhile, Reyu has cast shillelagh on her quarterstaff and brings a killing blow down upon the ghoul that Anvil and Eva already wounded. Lira whips out her crossbow, and—using Anvil’s petrified arm to steady her aim—pins a bolt through the second ghoul’s shoulder. Reyu and Eva soon make short work of him as well.
Eva pauses to wipe her blade free of ghoul slime and looks over at Anvil. “What do we do about him?”
“Nothing,” Reyu points to a twitching index finger, “he’s already recovering.”
Sure enough, no sooner have Thatch and Benedic caught up with them than Anvil manages to shake off the last of the ghoul’s paralysis, and the entire party presses on for the final wing.
**********
Thatch takes point and runs out ahead of the rest of the party, following the trail of open doors left by the lone, surviving ghoul from the dining room. Once again, he finds rooms in disarray, but no sign of animated inhabitants. The last open door leads to a set of servant’s quarters—a good-sized room divided by thin curtains into individual spaces. Aside from the drapery, the only furnishing is a ladder attached to the exterior wall, leading down into what must be some kind of basement. Beside it is a dumbwaiter.
Just to be sure, Thatch sweeps the rest of the rooms beyond. He finds no one. “All clear!” he shouts.
Annika makes a beeline down the hall and bolts the side door to the courtyard. “Got the door!” she calls back to the others.
Eva shuts the door on a tiny bathing chamber on the other side of the hallway. “There’s a skeleton in there.”
“What is he doing?” Anvil asks
“Looked like he was drawing a bath.”
“Leave it.” Anvil indicates the ladder to the basement with Sir Cyrus’ drawn sword. “Let’s go.”
**********
At the bottom of the ladder, the party finds themselves in a narrow stone corridor with branching chambers, almost as if the keep has been built on top of a series of natural caverns.
Torches in the passage and side caves cast the entire place in a dim and flickering glow. Thatch sweeps a large, unoccupied room that obviously serves as some kind of barracks. Opposite, Anvil finds a store room equally empty. They are just moving on to the next set of rooms when every torch in the place suddenly winks out, leaving the party in complete darkness.
From somewhere ahead and to the right comes a faint humming sound, accompanied by a low cackle.