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Welcome to the Halmae (updated 2/27/07)

brellin said:
It has been over a week I think you need to find someone who can cast Heal Computer :heh:
It's funny now. Spyscribe *really* wasn't in the mood to hear jokes about it when it happened.

Just so all are aware, Spyscribe's computer is back, safe and sound and fully functional. She has been dragged under by the riptide of the real world of late (stupid real world), hence the lack of update. But she will be back, and when she does, I believe she intends to come back with a vengeance.

However, to tide you over in the meantime, I present the following:

As one can readily imagine, there's about to be some ship-to-ship combat coming up. And, I figured, what the heck's the fun of ship-to-ship combat if you can't swing on the rigging and stuff? So, the following are the House Rules I came up with for swinging on rigging.

SWINGING (House Rule)
You may swing on the rigging from any point on the ship to any point within 10 feet of the ship as a single movement action. To swing on the rigging, you must:

1) Start from a position higher than you’re swinging over. This may be on the fore or aft-castles, the mast, or the railing.

2) Make a DC 5 Profession: Sailor check or a DC 10 Int or Wis check to determine which rope will take you where you want to go. You may still swing if you fail this check. Failure by 4 or less will get you within 10 feet of your desired location. Failure by 5 or more may have exciting consequences.

3) The DC for the swing is equal to twice the number of squares you want to move. You may make a Dex, Str, or Tumbling check to swing. You may also use ½ your Jump skill.

4) If you make your Swing Check, you successfully land. If you fail by 4 or less, you arrive at the right spot, but do not land on your feet. If you fail by 5 or more, you slip somewhere en route.

5) You may make an attack of opportunity against somebody swinging over your square. The swinger receives a +4 AC bonus against this attack.

You may also use the rigging to lift you up or lower you down rapidly. Doing so only requires the use of steps 2-4. Moving vertically is a move action. However, you must use a standard action to release a rope you are using to raise or lower yourself.

None of this becomes relevant at any point. Nope. Not a bit. Especially not the rules about fumbling your Swing Check. Yeah, those >cough, snicker< never came up...
 

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Right. On!

Of course, you've set expectations now, Fajitas, for not only a map, but some heavy DM mechanical notation (or at least sufficient explanation in the narrative) of exactly how Anvil goes kerplooge! into the bounding main. (I'm just guessing, but he seems like the person most likely to fail a Dex check; plus, I love the sound of "bounding main" - and kerplooge!.)

But I'll wait for it. I've had a busy recent real life, too, so I definitely feel for Spyscribe.
 

Fajitas said:
None of this becomes relevant at any point. Nope. Not a bit. Especially not the rules about fumbling your Swing Check. Yeah, those >cough, snicker< never came up...
Oh, come on. The DCs were carefully set to guarantee a few fumbles, weren't they?

"Hmm, some of them might make all their swing checks. I better add another check using a skill that's based on their dump stats. :]"
 

Part the One-Hundred Seventy-Fourth
In which: someone gets bushwhacked.

Aboard The Tranquil Shore, Captain Maklim—his long, brown coat blowing in the breeze—surveys his crew. So far, it’s business as usual. Zokath, his first mate, a tall, sober, dark-complexioned woman with the stiff bearing of a true soldier of Dar Thane is beside him, both of her cutlasses out and ready. Her husband Welk is at the wheel, laughing maniacally at the expressions of shock aboard the Errand. Keykel and her crossbow are well hidden near the forecastle, and Jor is secure in the crow’s nest with a clear shot at anything that might think to move on the Ebisite ship.

Yep. It’s time to give these sun baked, beard-wearing bastards a little piece of payback.

Or perhaps not.

“Don’t like this, sir,” Zokath is shaking her head. “Can’t see the others. Ragya should have the whole crew snarled in the rigging by now.”

Maklim has to allow as she has a point. He draws his sword from its sheath. “Looks like this one might be interesting.”

###

Beneath the water, Reyu swims over to the rapidly sinking Anvil. She catches his cloak in her beak drags him with her, swimming for all she is worth.

She can see the girl, Ragya cast shield on herself and grab Sakeem’s cloak. Sakkeem casts fly, and the two begin rocketing upwards through the water. Reyu is out of sight before she can see what Sister Aurelia has planned.

She takes Anvil, not directly to the surface, but under The Fool’s Errand. Reyu is not sure what is going on above, but she is certain there is trouble.

And she is in the mood to be right in the middle of it.

###

At the aftdeck, Elsuki shouts to the crew, who swarms into action. “Pirates! To arms! To arms!”

He is in mid-cry when Maklem and Zokuth swing across the gap between the two vessels and plant themselves right in front of him.

“Don’t suppose you’d care to up and surrender now, would you?” Maklem asks pleasantly.

Elsuki glowers and swings his cutlass at Zokuth by way of response. She easily steps out of the way, and clucks her tongue.

“The Captain made you fair offer,” she chides him. “You might want to consider it.”

Elsuki lets out a roar of rage and prepares to attack again.

“Captain! No!” Yasmine vaults over the rail of the aftcastle, putting herself between Elsuki and the two invaders.

As she lands, a crossbow bolt comes out of nowhere and buries itself deep in her side. A cry goes up from the crew:

“Sniper!”

“Watch yourselves!”

Yasmine holds her ground. Blood pours out of the wound in her side, but she squares her stance and makes clear that any wishing to harm the Captain will have to do it over her corpse.

Unfortuantely for her, Maklem and Zokuth have no problem with that.

###

The rain of arrows from the other ship is unabated. Another sailor takes a lethal strike, this time through the eye, while a third lies bleeding on the deck, cut down as he tried to defend his captain.

Worst of all, the arrows are punctuated by crossbow bolts. A second sniper is striking like a cobra from somewhere aboard The Tranquil Shore. The bolts don’t come often, but cause horrific damage when they do.

On the forecastle of the Errand, Thatch scans the other ship, looking for at least one source of the deadly arrows. He spots a huge man in the crow’s nest of the aft mast, armed with the largest longbow Thatch has ever seen.

Thatch starts to run. The gap between the two ships isn’t wide, and he bets he can make the jump across. They want a fight, he’ll bring it to them. However, he barely takes two steps when the red-haired pilot of the other ship grabs a line and swings himself over to the forecastle of the Errand, not ten feet away from where Thatch stands.

He laughs at Thatch’s surprise. “Guess who’s coming to dinner!”

###

Lira finds partial cover behind the stairs leading to the forecastle and casts shield on herself, while Kiara, up in the rigging embeds two arrows in the wood of the crow’s nest, just missing the archer there.

Another sailor drops like a stone, crossbow bolt protruding from his neck. Kiara searches frantically for the other archer. Where are those crossbow bolts coming from?

###

Zokuth’s swords swirl around her like a whirlwind. A sailor falls before her, then, almost as an afterthought, she slices across Yasmine’s neck. Yasmine crumples to the ground, clutching her throat and gasping before sinking into unconsciousness.

Zokuth puts a slash down Elsuki’s arm, just to show she can. “Want to reconsider the Captain’s offer?”

Maklim steps up after her and puts a symmetrical, deeper, slash on Elsuki’s other arm. “Think about it. I make it a point never to argue with a pretty lady holding two swords.”

Annika has stood by the door to the captain’s cabin through this entire exchange, fortunately ignored by all the people with the swords. Privately, given that five out of their crew of twelve are dead or dying, she’s not sure surrender would be a terrible idea.

Bodies litter the deck: pierced, slashed, and in the case of Yasmine, nearly decapitated. Lira is pinned down, Thatch has his hands full, Anvil and Reyu are nowhere to be seen—

And then, a dripping-wet grizzly bear comes climbing over the ship’s railing. It bares its teeth as it surveys the scene, black eyes finally settling on Maklim and Zokuth. The two pirates look back, just a little unnerved by this turn of events.

The bear roars.
 

Bears. Did I say how much I really like bears*. Especially the big ones.

* almost, in case I didn't, as much as I like this story hour. Good to have you all back.

t(happy)hotd
 




Part the One-Hudred Seventy-Fifth
In which: come on in, the battle’s fine!

On the main deck, it takes Lira a second to figure out what has happened. Reyu, she realizes. She must have wildshaped again. And that reminds Lira of another resource at their disposal. She puts Sheesak’s horn to her lips and blows for all she is worth.

The blast leaves her ears ringing, and Lira grins. Somehow, she doesn’t think that is going to summon a puppy.

###

Welk and Thatch continue to fight, ignoring the sudden sound of the hunting horn. Thatch because he is used to it by now, and Welk because… well… given how erratic his fighting style is, it’s hard to see what would throw him off.

Unfortunately, Welk’s erratic fighting style is well… erratic, and keeps Thatch from making best use of his sword. For the first time in a while, Thatch finds himself missing almost as often as he hits. Eva does what she can, loosing an arrow that hits Welk in the leg before she takes a flying leap into the ship’s rigging, looking to get a better vantage on the fight.

Welk, for his part, barely seems to notice the arrow in his leg and performs a crazy feinting maneuver that snakes its way under Thatch’s guard and slices open his sleeve.

“Is that the best you can do?” Thatch taunts. “I don’t even like this shirt!”

“Oh, I’m just getting started!” And with another crazed laugh the red-haired navigator is dancing out of Thatch’s reach again.

###

Finally at the surface between the two ships, Anvil treads water, and takes just a second to come to terms with the abrupt reversal in the party’s situation. It would seem that the alleged refugees are, in fact, in league with the pirates they claimed to have been fleeing, and those pirates are now attacking their ship.

He also reflects—with a certain amount of satisfaction—that putting them all over the side of the boat probably put more than a little crimp in their plans.

It is true, Anvil reflects, Ketennek rewards those who act Justly, even if in ignorance of his true designs.

And fortune (from whatever source) has remained with the loyal cleric, as Reyu has left him near a ladder leading back up to the deck. Anvil grasps the slick rungs, and pulls himself out of the water. From there, it is a simple matter for him to climb up the side of the ship and over the railing to the main deck, not far from where Captain Elsuki is in a battle with a man in a brown coat and tight pants (most likely the captain of the pirate vessel, Anvil decides) and his dark-skinned first mate.

Anvil is just about to join the fray when he feels a sharp pain in his chest. He looks down and finds the tip of a crossbow bolt just barely protruding below his sternum. Anvil feels just a little faint, and it dawns on him that he is losing a copious amount of blood. But he can’t see an enemy crossbow wielder anywhere. Where the hell did that come from? he wonders.

###

On the other side of the melee, Annika decides that the time for action has come. She’s pinned-in by the fighting in front of her and the door to the captain’s cabin at her back, but sucking up all of her courage, she drops to a crouch, casts defensively, and unleashes a lightning bolt.

The first things in its path are Zokuth’s twin cutlasses.

The crackling electricity arcs from one blade to the other and back again, held fast by Zokuth’s reflexively clenching fists as she screams.

But that is not the end of Annika’s swathe of destruction. She very deliberately angled the path of the bolt upwards, right at the crow’s nest of the opposing ship… and the longbowman standing within it. Annika watches in satisfaction as he loses his aim and sends an arrow flying wildly into the water. She imagines she can even see a wisp of smoke rising from his knitted hat.

As soon as the electricity dissipates, Elsuki presses his advantage against Zokuth, slashing down with his own sword as he shouts, “Back where you came from, Thanean swine!”

Zokuth is forced to tumble backwards out of reach, back up the steps to the top of the aft-castle.

###


Sakeem and Ragya come flying out of the water near the anchor chain, swooping through the air and making for the stern of The Tranquil Shore.

Sakeem carefully lands them near the ship’s wheel, placing his sister carefully beside him. He strokes her back reassuringly as she finds her feet. This has not gone according to plan, and Ragya doesn’t always react well to changes in her routine.

“Ragya,” he begins gently, “now is when you—”

He doesn’t even get a chance to finish the sentence. Ragya flinches away from his touch, and begins pulling at her hair, shrieking.

Sakeem smiles. He needn’t have worried. Ragya knows exactly what to do. A few seconds later, her first sonic ball goes off, centered on the other ship’s main mast. Not as effective, granted, as it would have been if she’d had the chance to web the crew there first, but still, quite satisfying.

###

The air over the mid-deck of the Fool’s Errand is rent by the most horrible noise that Kiara has ever heard. Coming from everywhere at once the cacophony feels like it is going to shake her teeth loose. Beside her, a sailor falls to the deck, writhing as he tries to clamp his hands over his bleeding ears.

The noise recedes, and Kiara scans for the source. She sees Sakeem and Ragya back on the other ship. That’s right, she remembers, if they were telling the truth about anything, then he’s a wizard, and she’s a sorcerer. Luckily, Kiara knows what to do about enemy spell-casters. She nocks an arrow and prepares to let it fly the instant either one of them make a move to cast again.

Behind Kiara’s targets, Aurelia appears, walking calmly as though up a staircase made of air to the deck of her ship.
 


Into the Woods

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