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Actually the DMG errata stats piercing weapons can be keen.

Edit - Did you see my post asking about all those feats? or are you just answering seperately
 
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Whoops, missed the list of feats:
Spellcasting Prodigy - no
Eschew Materials - no
Energy Substitution - yes
Persistant Spell - yes
Greater spell Focus/Spell Penetration - yes
Improved Familiar - no

As for keen piercing weapons - The only errata I use are House Rules. Anything else is from the book.

EDIT: Is there anything I missed THIS time? *L* :)
 
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sorry guys but I'm falling asleep (5 AM here) I'll post my char tomorrow in the morning, since I have still to work on the animal companions.

Jemal, please, give a look at what I posted under my char's story: do you think it could work?
 


Lichtenhart - I'll tell you what I think via E-mail.

Corlon - That's allright. It wouldn't be Beta without a LITTLE infighting ;)
 

yeah, it'll be fun as long as I don't die :cool:

Have you started on the special items, I'm waiting to see what their like...

The faster this gets going the better :D
 

jemal just one change to my character i will buy 19 cuer light wound in steel vias and put them in my bag of holding. other then that i will await the specail items.
 

Tham Ozash
Human Male
Wizard 7/Loremaster 8
Hit Dice: 15d4+30 (76 hp)
BAB: +7/+2
Saves: Fort:+6 Ref:+6 Will:+13
Alignment: Chaotic Good
God: Boccob

Str 14 (+2)
Dex 14 (+2)
Con 14 (+2)
Int 21 (+5)
Wis 14 (+2)
Cha 16 (+3)


Feats:
1 Skill Focus (Knowledge (Arcana)
Human Still Spell
Wizard Scribe Scroll
3 Silent Spell
Wizard (5) Energy Substition (Sonic)
6 Extend Spell
9 Quicken Spell
Loremaster (Persistant Spell)
12 Craft Wondrous Items
15 Craft Staff

Loremaster Secrets
1 Instant Mastery (Use Magic Device)
3 Bonus feat
5 More Newfound Arcana
7 Newfound Arcana

Code:
[color=white]
Skills 
Level Wizard 1-7 ( 70 Skill Points)
Loremaster 1-8 (80 Skill Points)
(Instant Mastery (UMD - 4 Ranks)
                       Ranks    Modifier Feats Misc    Total
Alchemy                18         +5                    +23
Concentration          18         +2                    +20
Knowledge (Arcana)     18         +5      +2            +25
Knowledge (The Planes) 18         +5                    +23
Knowledge (Religion)   18         +5                    +23
Scry                   18         +5                    +23
Spellcraft             18         +5                    +23
Use Magic Device       11         +3                    +14
Decipher Script        11         +5                    +16
Perform                6          +3                     +9
 (Storytelling,Saga,Lecture,Poetry,Epic,Speech) [/color]
Code:
[color=white]

Spells Per Day (4/7/6/5/5/5/3/2/1)
Spells in Spellbook 
0 - All
1 (9) Identify,Comprehend Languages
2 (4) Detect Thoughts,Locate Object,See Invisibility
3 (4) Clairaudience/Clairovance,
4 (4)
5 (4)
6 (4)
7 (4)
8 (2)[/color]
 
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Jemal said:
Whoops, missed that, thanx kitanna. Krizzels character could make it in, but there are several problems with it

+5 Celestial armor would cost about 100,000, not 49,000. If he wants it to cost 49,300, it would only be +3 celestial armor.
Daggers cannot be keen because they're piercing weapons, not Slashing.
and no to the reach spell feat, sorry.

The rest's ok, though, if he fixes that stuff up.

This'll be a BIG game.. EXCELLENT.


NP on that stuff, I will nix it.

Though, now that I'm going back I'm thinking of switching to full cleric, since we've already got a more full-fledged rogue now. We might need those higher level spells. Arrgh ;) What do you think?

I would probably switch to something other than halfling in that case. More of classical cleric.
 


Into the Woods

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