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<blockquote data-quote="Majoru Oakheart" data-source="post: 4275594" data-attributes="member: 5143"><p>I wasn't. I followed the rules. If you wanted to convince someone all you had to do was make a diplomacy check high enough to make them friendly, they'd do almost anything you asked.</p><p></p><p>If you wanted to get away from guards who were chasing you, we would track your movement rate each round based on the terrain in front of you, counting the squares. Then we'd track the guards movement. We'd go in initiative order until you got away or they caught up. Since movement rates were basically identical, it was impossible to get away and the only choice was to find a magical way to speed up or to kill off the people chasing you or slow them down in some way.</p><p></p><p>If you wanted to search a room, you make a search check and if you get high enough you find what you were looking for.</p><p></p><p>The thought that you could take a goal like: Convince the king, escape from the guards, track down the monster and break them down to rolls of multiple different types so that it involved the entire party never once occurred to me before I read the 4e DMG.</p><p></p><p>If you needed to track the enemies down, the ranger just kept making track checks every hour until they caught up. If someone had said "I climb a tree and see if I can see any sign of the enemies like bent bushes, a fire or the like", I would have said "No, you see nothing, the rules say that you need the track feat to track...and you don't have it, so you don't see any signs." Anyone who wasn't the ranger was supposed to sit around and watch the ranger roll dice until you caught up.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4275594, member: 5143"] I wasn't. I followed the rules. If you wanted to convince someone all you had to do was make a diplomacy check high enough to make them friendly, they'd do almost anything you asked. If you wanted to get away from guards who were chasing you, we would track your movement rate each round based on the terrain in front of you, counting the squares. Then we'd track the guards movement. We'd go in initiative order until you got away or they caught up. Since movement rates were basically identical, it was impossible to get away and the only choice was to find a magical way to speed up or to kill off the people chasing you or slow them down in some way. If you wanted to search a room, you make a search check and if you get high enough you find what you were looking for. The thought that you could take a goal like: Convince the king, escape from the guards, track down the monster and break them down to rolls of multiple different types so that it involved the entire party never once occurred to me before I read the 4e DMG. If you needed to track the enemies down, the ranger just kept making track checks every hour until they caught up. If someone had said "I climb a tree and see if I can see any sign of the enemies like bent bushes, a fire or the like", I would have said "No, you see nothing, the rules say that you need the track feat to track...and you don't have it, so you don't see any signs." Anyone who wasn't the ranger was supposed to sit around and watch the ranger roll dice until you caught up. [/QUOTE]
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