(This is a post about my dislike for the new version of D&D. If you can't handle that then stop now.)
Wow, now that the books are out... I just don't like 4th edition.
I have been all over the 4th ed news and eating it up, so just know that I'm not a hater who waited for today to let loose. I have been a long time lover of 4th and the juicy previews, but with the book in my hand, it falls flat. Just like the trailer in the theater that gives away the best bits of the flick, all the crunch we've been hashing over is all the good stuff.
The races: each race has one or two classes they can play without sucking. At first I was in the "just because you don't have a class specific ability bonus doesn't mean you suck camp," but now, after reading the book. That's really pretty much it. Nail on the head. All the powers for the ranger are based on either str or dex. They're combat powers, duh. But that's the point, with every class getting spells and with them all tied to ability scores, it's just stupid to avoid the bonuses. And the warlock, attacks... with Con? And the dwarf is one of the only +Con races? And no "you should really look at the warlock class" bit in the racial description.
The ideas of the thing were where it's at. I was expecting a total sweep. A refreshing change, something akin to SWSE vs Revised. But no. 4E vs 3.x is barely a puff of air from a fat kid's gob.
My brother got me into the game when I was 8 with AD&D. I remember reading though those and being inspired, the text sparked my imagination and made me want to play. So far, with these new ones, not so much.
In the old books you had dozens of pages dedicated to spells. Non-casters bitched about how much space was taken up by them (at least ours did). Now, you have four columns (two pages) of a class followed by 19 columns (ten pages) of powers, not counting paragon paths or epic destinies. That's each and every class, times eight classes, not counting rituals.
In the old books you could sit back and read all about what a ranger was supposed to do. How they acted and what they did. Now, you get barely two paragraphs because they had to make room for all the kewl powers that str8 pwn.
Paragon paths and epic destinies are good. Much better than prestige classes. Great job guys. But with each class you barely include enough at-will powers to create the two sample builds, what the hell? A few more would have been nice. Better at-wills to swap out at higher level, better advancement of existing at-wills (not just a bit more damage at 21), something.
Feats: great, many useful feats. Stupidly organized. By tier is good, but why stop there? You killed the sacred cow of placing all the spells in one section in the back of the book, but kept the feats as an alphabetical list. You justify breaking the powers up and putting them with the classes, but not the class specific feats? Or racial feats? You don't even list them in the race or class so we know the ones to look for? What the hell?
I liked the idea of everyone having powers, that the classes would be more balanced. I just can't stand the clutter of the execution. But, I can see exactly where this is going... endless splat books with powers, and power sources which are, I agree, essentially fluff and indistinct.
This isn't a give me back my game. Or a wish for the banner days of old games. I have found issue with each and every version of D&D to date. I've played them all and had a blast. Usually houseruling here and there was enough. But this time, it doesn't even look all that good on the page. That's not a slam against the layout, design, or art. Those are all handled quite well (from what I've seen). The old stuff brimmed with ideas, practically shot off sparks to ignite the imagination, these just read like instruction manuals that require additional purchases to use. Bummer.
During one of my long phone conversations with my bro today I came up with my dislike for the new game in a perfect nutshell. "It's like buying the rulebook for a board game when the board and pieces are sold separately." I have played D&D with minis my whole life. I think people who play without them are silly. It's part of the game. However, it's an optional part of the game. No longer.
At least with games like Warhammer you know it's a minis battle game. This edition reads like an RPG in name only. Sure, you can still make a character, but you only get to pick their battle powers. Then it's d20s at dawn. Huzzah.
Even my recent games of D&D have used minis, but they were always optional. Now, like so many have said, their use is written into the rules. That really pisses me off. My bro is a smart guy, he said it best, "they know where gaming is going. It's board games and minis. They're just following the money." Sure. Great. But where does that leave me and those like me who want an honest to gods RPG?
I know that role-playing is what you make of it. No system can really force players into their characters or make them act certain things out. But to barely bother with the thin veneer like this? Come on. The skill challenges are nice, but damn. Really? That's the best you can do with all that money and resources?
No, I'm not downplaying the hard work and efforts of the game designers. I know they love this game and have put their hearts and souls into this. But, just because they love it and have worked hard on it doesn't mean it's great. Their efforts should be applauded, and I will do so now. Thank you for all the hard work.
But how hard was it really to format a bunch of magic card style powers into DDM format and slap the D&D rpg logo on it?
I've already poked around other fantasy RPG systems but really, nothing is sticking out. I wonder if White Wolf's Graduation promo applies to 4th edition books too?
Almost forgot: Oh yeah, the freaking warforged have already been errata'ed? ON THE FIRST DAY! FIRST-GOD-DAMN-DAY? Nice. Put out a book without the right words in it to boost and keep DDI subscriptions. Nice.
Wow, now that the books are out... I just don't like 4th edition.
I have been all over the 4th ed news and eating it up, so just know that I'm not a hater who waited for today to let loose. I have been a long time lover of 4th and the juicy previews, but with the book in my hand, it falls flat. Just like the trailer in the theater that gives away the best bits of the flick, all the crunch we've been hashing over is all the good stuff.
The races: each race has one or two classes they can play without sucking. At first I was in the "just because you don't have a class specific ability bonus doesn't mean you suck camp," but now, after reading the book. That's really pretty much it. Nail on the head. All the powers for the ranger are based on either str or dex. They're combat powers, duh. But that's the point, with every class getting spells and with them all tied to ability scores, it's just stupid to avoid the bonuses. And the warlock, attacks... with Con? And the dwarf is one of the only +Con races? And no "you should really look at the warlock class" bit in the racial description.
The ideas of the thing were where it's at. I was expecting a total sweep. A refreshing change, something akin to SWSE vs Revised. But no. 4E vs 3.x is barely a puff of air from a fat kid's gob.
My brother got me into the game when I was 8 with AD&D. I remember reading though those and being inspired, the text sparked my imagination and made me want to play. So far, with these new ones, not so much.
In the old books you had dozens of pages dedicated to spells. Non-casters bitched about how much space was taken up by them (at least ours did). Now, you have four columns (two pages) of a class followed by 19 columns (ten pages) of powers, not counting paragon paths or epic destinies. That's each and every class, times eight classes, not counting rituals.
In the old books you could sit back and read all about what a ranger was supposed to do. How they acted and what they did. Now, you get barely two paragraphs because they had to make room for all the kewl powers that str8 pwn.
Paragon paths and epic destinies are good. Much better than prestige classes. Great job guys. But with each class you barely include enough at-will powers to create the two sample builds, what the hell? A few more would have been nice. Better at-wills to swap out at higher level, better advancement of existing at-wills (not just a bit more damage at 21), something.
Feats: great, many useful feats. Stupidly organized. By tier is good, but why stop there? You killed the sacred cow of placing all the spells in one section in the back of the book, but kept the feats as an alphabetical list. You justify breaking the powers up and putting them with the classes, but not the class specific feats? Or racial feats? You don't even list them in the race or class so we know the ones to look for? What the hell?
I liked the idea of everyone having powers, that the classes would be more balanced. I just can't stand the clutter of the execution. But, I can see exactly where this is going... endless splat books with powers, and power sources which are, I agree, essentially fluff and indistinct.
This isn't a give me back my game. Or a wish for the banner days of old games. I have found issue with each and every version of D&D to date. I've played them all and had a blast. Usually houseruling here and there was enough. But this time, it doesn't even look all that good on the page. That's not a slam against the layout, design, or art. Those are all handled quite well (from what I've seen). The old stuff brimmed with ideas, practically shot off sparks to ignite the imagination, these just read like instruction manuals that require additional purchases to use. Bummer.
During one of my long phone conversations with my bro today I came up with my dislike for the new game in a perfect nutshell. "It's like buying the rulebook for a board game when the board and pieces are sold separately." I have played D&D with minis my whole life. I think people who play without them are silly. It's part of the game. However, it's an optional part of the game. No longer.
At least with games like Warhammer you know it's a minis battle game. This edition reads like an RPG in name only. Sure, you can still make a character, but you only get to pick their battle powers. Then it's d20s at dawn. Huzzah.
Even my recent games of D&D have used minis, but they were always optional. Now, like so many have said, their use is written into the rules. That really pisses me off. My bro is a smart guy, he said it best, "they know where gaming is going. It's board games and minis. They're just following the money." Sure. Great. But where does that leave me and those like me who want an honest to gods RPG?
I know that role-playing is what you make of it. No system can really force players into their characters or make them act certain things out. But to barely bother with the thin veneer like this? Come on. The skill challenges are nice, but damn. Really? That's the best you can do with all that money and resources?
No, I'm not downplaying the hard work and efforts of the game designers. I know they love this game and have put their hearts and souls into this. But, just because they love it and have worked hard on it doesn't mean it's great. Their efforts should be applauded, and I will do so now. Thank you for all the hard work.
But how hard was it really to format a bunch of magic card style powers into DDM format and slap the D&D rpg logo on it?
I've already poked around other fantasy RPG systems but really, nothing is sticking out. I wonder if White Wolf's Graduation promo applies to 4th edition books too?
Almost forgot: Oh yeah, the freaking warforged have already been errata'ed? ON THE FIRST DAY! FIRST-GOD-DAMN-DAY? Nice. Put out a book without the right words in it to boost and keep DDI subscriptions. Nice.
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