Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Wepon alterations
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Azurewraith" data-source="post: 6806958" data-attributes="member: 6798581"><p>So weapons in 5e well in most editions of dnd bug me with how it boils down to heavy/finesse 1/2h and a damage dice which makes some Superior to others by long and away so my aim is to add some balance and distinction between weapon groupings. Just thought i would get some feedback before i cause to much havoc reverting changes in my game.</p><p></p><p>A change i am adding to damage types makes all slashing weapons crit on 19-20 all bludgeon weapons deal have advantage against armoured targets and piercing weapons ignore 1point of armour(essentially a +1 to hit)</p><p></p><p>1Handed Axes Leaves a wound on the target after dealing a critical hit dealing there con mod in damage for 1d4 rounds.</p><p></p><p>2Handed Axes can add con mod to damage as well as strength critical hits deal x4 damage</p><p></p><p>Swords 1Handed can +1 to hit and can cleave adding any left over damage to an adjacent enemy</p><p></p><p>Swords 2handed(including versatile) can use a bonus action to deal 1d6 damage hilt bash</p><p></p><p>Crossbows(light/hand) Long/Shortbow gain +2 damage if within 20ft of target</p><p></p><p>Crossbow heavy if target is stood next a wall etc can pin the target to it.</p><p></p><p>2H Polearms can use reaction to "set" them against a approaching foe to grant an OA</p><p></p><p>1H pole arms and quarterstaff can trip as a bonus action</p><p>Hammers 1H push target 5ft on successful hit</p><p></p><p>Hammers 2H DC 13 con save or knock target prone</p><p></p><p>Dagger Crits on a 18-20 and deals 3x dmg</p><p></p><p>now im at a loss for the picks the sling,blow gun,whip, dart and sickle. Im lumping the morning star and clubs as hammers.</p><p></p><p>I do plan on making each weapon unique but thats a tall order for another time</p><p>So go for it tear me a new one!</p></blockquote><p></p>
[QUOTE="Azurewraith, post: 6806958, member: 6798581"] So weapons in 5e well in most editions of dnd bug me with how it boils down to heavy/finesse 1/2h and a damage dice which makes some Superior to others by long and away so my aim is to add some balance and distinction between weapon groupings. Just thought i would get some feedback before i cause to much havoc reverting changes in my game. A change i am adding to damage types makes all slashing weapons crit on 19-20 all bludgeon weapons deal have advantage against armoured targets and piercing weapons ignore 1point of armour(essentially a +1 to hit) 1Handed Axes Leaves a wound on the target after dealing a critical hit dealing there con mod in damage for 1d4 rounds. 2Handed Axes can add con mod to damage as well as strength critical hits deal x4 damage Swords 1Handed can +1 to hit and can cleave adding any left over damage to an adjacent enemy Swords 2handed(including versatile) can use a bonus action to deal 1d6 damage hilt bash Crossbows(light/hand) Long/Shortbow gain +2 damage if within 20ft of target Crossbow heavy if target is stood next a wall etc can pin the target to it. 2H Polearms can use reaction to "set" them against a approaching foe to grant an OA 1H pole arms and quarterstaff can trip as a bonus action Hammers 1H push target 5ft on successful hit Hammers 2H DC 13 con save or knock target prone Dagger Crits on a 18-20 and deals 3x dmg now im at a loss for the picks the sling,blow gun,whip, dart and sickle. Im lumping the morning star and clubs as hammers. I do plan on making each weapon unique but thats a tall order for another time So go for it tear me a new one! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Wepon alterations
Top