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<blockquote data-quote="Hawk Diesel" data-source="post: 6806973" data-attributes="member: 59848"><p>It's your table, so you can do as you like. While some of these are cool and interesting, I might caution their implementation for a few reasons. </p><p></p><p>1) It adds a lot of complexity to the game. If this is your goal, that's fine, but 5e has made great efforts to simplify and streamline to avoid bulky tables and things that require such tracking.</p><p></p><p>2) While this increases the utility of some simple weapons, the whole point of distinction between simple and martial weapons is that martial weapons should always be better. It's a balancing point that some classes get access to martial weapons. By increasing the power of simple weapons, you reduce that differential and thereby increase imbalance between classes where this is an important distinction.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6806973, member: 59848"] It's your table, so you can do as you like. While some of these are cool and interesting, I might caution their implementation for a few reasons. 1) It adds a lot of complexity to the game. If this is your goal, that's fine, but 5e has made great efforts to simplify and streamline to avoid bulky tables and things that require such tracking. 2) While this increases the utility of some simple weapons, the whole point of distinction between simple and martial weapons is that martial weapons should always be better. It's a balancing point that some classes get access to martial weapons. By increasing the power of simple weapons, you reduce that differential and thereby increase imbalance between classes where this is an important distinction. [/QUOTE]
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