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We're Gonna Need a Montage!
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<blockquote data-quote="Blue" data-source="post: 6586002" data-attributes="member: 20564"><p>13th Age in it's organized play has some advice for montages.</p><p></p><p>--</p><p></p><p>Montage!</p><p></p><p>Sometimes you don’t want to go into details but do want to give a sense of time passing. Overland travel, random dungeon exploration, fortifying an old farmhouse against zombies. All these things can happen in a montage if they are not the focus of the Montage!</p><p></p><p>Go round the table and ask each player:</p><p>● “Describe an obstacle that the party encountered but defeated.”</p><p>Then turn to the player to their left:</p><p>● “Your character was the one to get the party past that. How did you succeed?”</p><p>They don’t need to roll for this they just tell you an awesome thing that their character did that solved the problem.</p><p>Repeat this around the table until everybody has had a chance to come up with a deathtrap</p><p>or a wandering monster or whatever their imaginations can conjure up and a chance to overcome an obstacle. As each player tells you how their character saved the day narrate back to them what they have said and put a spin on it to highlight their heroism.</p><p>● “Yes! The party encountered a minotaur’s ghost and you entertained him with your bagpipes. Not only did that pacify the ghost but several other ghosts appeared to hear you play and in gratitude led you partway through the maze.”</p><p>● “Awesome you killed the magically animated pagoda with your mighty axe. Later you came to an underground river and crossed it using your foe’s remains. Good job.”</p><p>● “Brilliant. With a flick of your wrist you turn over your last card. The skeletal guards are amazed by your winning streak and untie your companions as agreed. They are so impressed with your pokerface that they tell you how to get to the center of the maze. Congratulations you have a better pokerface than skeletons and they don’t even have faces!”</p></blockquote><p></p>
[QUOTE="Blue, post: 6586002, member: 20564"] 13th Age in it's organized play has some advice for montages. -- Montage! Sometimes you don’t want to go into details but do want to give a sense of time passing. Overland travel, random dungeon exploration, fortifying an old farmhouse against zombies. All these things can happen in a montage if they are not the focus of the Montage! Go round the table and ask each player: ● “Describe an obstacle that the party encountered but defeated.” Then turn to the player to their left: ● “Your character was the one to get the party past that. How did you succeed?” They don’t need to roll for this they just tell you an awesome thing that their character did that solved the problem. Repeat this around the table until everybody has had a chance to come up with a deathtrap or a wandering monster or whatever their imaginations can conjure up and a chance to overcome an obstacle. As each player tells you how their character saved the day narrate back to them what they have said and put a spin on it to highlight their heroism. ● “Yes! The party encountered a minotaur’s ghost and you entertained him with your bagpipes. Not only did that pacify the ghost but several other ghosts appeared to hear you play and in gratitude led you partway through the maze.” ● “Awesome you killed the magically animated pagoda with your mighty axe. Later you came to an underground river and crossed it using your foe’s remains. Good job.” ● “Brilliant. With a flick of your wrist you turn over your last card. The skeletal guards are amazed by your winning streak and untie your companions as agreed. They are so impressed with your pokerface that they tell you how to get to the center of the maze. Congratulations you have a better pokerface than skeletons and they don’t even have faces!” [/QUOTE]
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