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Were PrC's done all wrong?
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<blockquote data-quote="Belen" data-source="post: 240848" data-attributes="member: 1405"><p><strong>A Note for Celebrim</strong></p><p></p><p>As a d20 staff writer, I have to disagree with Celebrim. I will admit that most people and publishers use PrCs wrong, however, when done right a PrC can be a complete asset to the game. GMs should realize that every PrC should be tied to an organization in their game world. Never let your players just choose a class according to cool abilities. A PrC should draw a character into the world rather than make her a munchie.</p><p></p><p>The other admitted problem with PrCs are that publishers, including WOTC do not understand them. A PrC should be balanced with the class that it represents. For instance, a fighter PrC should replace the normal feats a fighter earns with special abilities, add more skills points, then less abilities, better saves, then less abilities, lower HD, then more abilities.</p><p></p><p>PrCs are not the trouble, GMs who do not monitor their players nor incorporate PrCs into the game world are the trouble. A PrC can make a bland fighter into a much more specialized or intriguing character. For instance, a PrC that opens up new skills for a fighter could be very useful. After all, if the fighter wants to sacrifice some feats for skills such a hide or move silently rather than be forced to cross-class, then I say go for it. A PrC should never make uber characters, yet they can be great roleplaying focuses.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Belen, post: 240848, member: 1405"] [b]A Note for Celebrim[/b] As a d20 staff writer, I have to disagree with Celebrim. I will admit that most people and publishers use PrCs wrong, however, when done right a PrC can be a complete asset to the game. GMs should realize that every PrC should be tied to an organization in their game world. Never let your players just choose a class according to cool abilities. A PrC should draw a character into the world rather than make her a munchie. The other admitted problem with PrCs are that publishers, including WOTC do not understand them. A PrC should be balanced with the class that it represents. For instance, a fighter PrC should replace the normal feats a fighter earns with special abilities, add more skills points, then less abilities, better saves, then less abilities, lower HD, then more abilities. PrCs are not the trouble, GMs who do not monitor their players nor incorporate PrCs into the game world are the trouble. A PrC can make a bland fighter into a much more specialized or intriguing character. For instance, a PrC that opens up new skills for a fighter could be very useful. After all, if the fighter wants to sacrifice some feats for skills such a hide or move silently rather than be forced to cross-class, then I say go for it. A PrC should never make uber characters, yet they can be great roleplaying focuses. Dave [/QUOTE]
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Were PrC's done all wrong?
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