Numion
First Post
I was just here thinking about the good 'ol Warhammer Fantasy Roleplay. A great game, though bad mechanics. Or not necessarily bad, but it's an old system, and it shows. Anyhow, it had an experience system where you started with a simple career, such as Fisherman, Watchman or even a lowly Rat-Catcher. Quite mundane classes.
Once you had completed the class you could perhaps move on to an Advanced Career. (If you met the prerequisites) Those were the stuff that real adventurers made of. Freelances. Explorers. Scouts. Lawyers![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
So first, basic career. Then other basic career or an advanced career.
Got it? Good.
Quite like D&D. First a core class, then perhaps a prestige class when you have met all the prerequisites. But you could continue as a vanilla fighter.
Now this is where I think 3e goes wrong. The vanilla fighter is still supposed to be the best in fighting. Wizard should be the best spellcaster. And so on.
Shouldn't the weaponmaster be better fighter? Or archmage the better spellcaster? But it's against the normal policy. (Which wotc has broken themselves.) The vanilla classes should always be the best in their field. That's what's maybe wrong IMHO.
What if the core classes only went to level 10, and by then you would have to go to an 'advanced' or 'prestige' class. Those classes would be varied in focus, but not necessarily benchmarked against the core classes in power / level ratio. I think that would be seriously cool, or it's just the Warhammerer in me speaking![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
So what do you think of my idea? Standard classes would only be stepping stones to the more focused prestige classes, that shouldn't be compared to the core classes. And you couldn't continue past level 10 in a standard class.
Once you had completed the class you could perhaps move on to an Advanced Career. (If you met the prerequisites) Those were the stuff that real adventurers made of. Freelances. Explorers. Scouts. Lawyers
So first, basic career. Then other basic career or an advanced career.
Got it? Good.
Quite like D&D. First a core class, then perhaps a prestige class when you have met all the prerequisites. But you could continue as a vanilla fighter.
Now this is where I think 3e goes wrong. The vanilla fighter is still supposed to be the best in fighting. Wizard should be the best spellcaster. And so on.
Shouldn't the weaponmaster be better fighter? Or archmage the better spellcaster? But it's against the normal policy. (Which wotc has broken themselves.) The vanilla classes should always be the best in their field. That's what's maybe wrong IMHO.
What if the core classes only went to level 10, and by then you would have to go to an 'advanced' or 'prestige' class. Those classes would be varied in focus, but not necessarily benchmarked against the core classes in power / level ratio. I think that would be seriously cool, or it's just the Warhammerer in me speaking
So what do you think of my idea? Standard classes would only be stepping stones to the more focused prestige classes, that shouldn't be compared to the core classes. And you couldn't continue past level 10 in a standard class.