I'm A Banana
Potassium-Rich
Right....good idea, really bad splurge.
Many PrC's can be used to give focus to a character, or give them abilities that are too potent to be allowable as feats. Many can break or bend some rules, and some are just cool ideas.
But a good chunk of them have bad execution...BAD, BAD execution. And there's far too many. I'd have prefered a good 5-6 PrC's per splatbook....not entire friggin' chapters dedicated to the things that take up the bulk of the book.
They're cool, but they also have a bit of an image problem...and the fact that they're hard for an individual DM to whip up, even when they were supposed to be a campaign specialization tool, is a bit wonky.
They're not supposed to be better than the normal class. They're supposed to represent a particular side or abilities that transcend the powers of feats. They're not just Uber-classes.
Many PrC's can be used to give focus to a character, or give them abilities that are too potent to be allowable as feats. Many can break or bend some rules, and some are just cool ideas.
But a good chunk of them have bad execution...BAD, BAD execution. And there's far too many. I'd have prefered a good 5-6 PrC's per splatbook....not entire friggin' chapters dedicated to the things that take up the bulk of the book.
They're cool, but they also have a bit of an image problem...and the fact that they're hard for an individual DM to whip up, even when they were supposed to be a campaign specialization tool, is a bit wonky.
They're not supposed to be better than the normal class. They're supposed to represent a particular side or abilities that transcend the powers of feats. They're not just Uber-classes.