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Were PrC's done all wrong?
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<blockquote data-quote="TiQuinn" data-source="post: 244084" data-attributes="member: 4871"><p><strong>Re: Re: Re: PrCs</strong></p><p></p><p></p><p></p><p>Couldn't disagree more. It's a big deal because it completely opens up the spell list to sorcerer who is normally limited in spell selection as a balance to the wizard. The wizard, likewise, is limited to the spells he knows and has in his spellbook. Both limitations, which I feel balance the classes, are thrown out the </p><p>window.</p><p></p><p></p><p></p><p>Ah, so they should also throw out item creation feats? Those items take a few days or weeks to enchant. How about copying spells into a spellbook? Let's see...fireball? Sorry, you can't learn it. On the 2nd day, you have to leave the inn to start your next adventure. Any way you cut it, adventurers have and require down time to train, rest, gain spells, etc. Altering that just to deal with a prestige class is a bad idea, and again...indicates an inherent problem with the PrC.</p><p></p><p></p><p></p><p>Nope, it's one free attack on each opponent that one of your comrades-in-arms gets an AoO on. Yes, it's strategy dependent, but players work to try to get in position for AoO's on their opponents, as do I with NPC's. But to give one character a free attack on each opponent that someone else gets an AoO on is just way too powerful. It also comes into play at least once every couple of battles.</p><p></p><p>All of these abilities taken together make for an uber-powerful PrC. Something there needs tweaking.</p><p></p><p>And don't bring up the Deepwood Sniper.....since you can qualify for more than one PrC, and since the reqs for the two are very similar (IIRC), they tend to piggyback on one another. However, personally, I draw the line at 1 PrC. You take 1 PrC, period.</p><p></p><p></p><p></p><p>Okay, it may be unique to each case. I still say it's a good warning signal though, even if each PrC should still be evaluated.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 244084, member: 4871"] [b]Re: Re: Re: PrCs[/b] Couldn't disagree more. It's a big deal because it completely opens up the spell list to sorcerer who is normally limited in spell selection as a balance to the wizard. The wizard, likewise, is limited to the spells he knows and has in his spellbook. Both limitations, which I feel balance the classes, are thrown out the window. Ah, so they should also throw out item creation feats? Those items take a few days or weeks to enchant. How about copying spells into a spellbook? Let's see...fireball? Sorry, you can't learn it. On the 2nd day, you have to leave the inn to start your next adventure. Any way you cut it, adventurers have and require down time to train, rest, gain spells, etc. Altering that just to deal with a prestige class is a bad idea, and again...indicates an inherent problem with the PrC. Nope, it's one free attack on each opponent that one of your comrades-in-arms gets an AoO on. Yes, it's strategy dependent, but players work to try to get in position for AoO's on their opponents, as do I with NPC's. But to give one character a free attack on each opponent that someone else gets an AoO on is just way too powerful. It also comes into play at least once every couple of battles. All of these abilities taken together make for an uber-powerful PrC. Something there needs tweaking. And don't bring up the Deepwood Sniper.....since you can qualify for more than one PrC, and since the reqs for the two are very similar (IIRC), they tend to piggyback on one another. However, personally, I draw the line at 1 PrC. You take 1 PrC, period. Okay, it may be unique to each case. I still say it's a good warning signal though, even if each PrC should still be evaluated. [/QUOTE]
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