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Were PrC's done all wrong?
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<blockquote data-quote="kreynolds" data-source="post: 244281" data-attributes="member: 2829"><p><strong>Re: Re: Re: Re: PrCs</strong></p><p></p><p></p><p></p><p>You already stated that, so you didn't add anything new. By the way, this is a discussion after all, so it's OK for us to disagree.</p><p></p><p></p><p></p><p>That comment has no basis on the discussion at all. You should be wise enough to know that's not the point. Item creation feats shouldn't be thrown out, and I never said so.</p><p></p><p></p><p></p><p>Exactly. But they also require a solid 8 hours. Futhermore, you can't perform any other strenuous activity during those days, such as spellcasting, which means...<drumroll>...you can't pay your spellpool debt in advance. Why? Because you're creating items.</p><p></p><p></p><p></p><p>What about it?</p><p></p><p></p><p></p><p>I fail to see where you're going with this, unless you're implying that I insinuated that you should completely restrict the time that spellcasting classes use in order to hold them back, which I didn't, and is also rediculous to even suggest that I did. To deny a class their basic abities is generally unfair, shortsighted, and a sure sign of incompetence, unless it is done so temporarily to make a game more interesting, such as constant attacks from baddies in a dungeon, leaving you no time to prepare your spells and forcing you to resort to drastic measures.</p><p></p><p></p><p></p><p>I agree.</p><p></p><p></p><p></p><p>Hardly. Besides, who said anything about not letting PCs have the time they need to use their class abilities? I sure didn't say that. What I did say, however, is that the only way that I could see the spellpool being abused is by allowing a PC to hang out for an extended period of time doing nothing but casting every spell they have to pay up their debt way in advance.</p><p></p><p>The only time there is an inherent problem with a PrC is when you can't compensate for it without a hassle. The spellpool can be easily compensated for.</p><p></p><p></p><p></p><p>Wrong. No wonder you don't like the class. You don't understand how it works. Read page 33 of S&F, Free Attack.</p><p></p><p></p><p></p><p>True. Players do work together, but the ability isn't anywhere near as bad as you think when you actually see how it works.</p><p></p><p></p><p></p><p>Once again, you can only use <strong>Free Attack</strong> once per round. See the above page referrence.</p><p></p><p></p><p></p><p>So what? It's a class ability. Do you actually expect a player to not use their class abilities every chance they can get? Of course it's probably going to come up at least once every couple of battles, but that sure isn't a sign that the ability is overpowering.</p><p></p><p></p><p></p><p>It doesn't need tweaking at all, unless you want to tweak <strong>Free Attack</strong> so that it actually works as described in the book.</p><p></p><p></p><p></p><p>I'll bring up anything I want, but generally only if I think I have a valid point. Besides, you recall incorrectly. A couple of the prereq feats are the same, and the BAB prereq is the same, but the skill requirements are completely different. They barely "piggyback" each other at all.</p><p></p><p></p><p></p><p>Fine. So long as you recognize that that's a house rule and contradicts the rules, as there is no limit to how many PrC you can take. You can do whatever you want in your games, and I have no objections to that, but we're talking about the rules here.</p><p></p><p></p><p></p><p>Very unique, indeed.</p><p></p><p></p><p></p><p>It's not a good warning signal at all, especially when you misunderstand how an ability works, and even more so when each PrC is unique.</p><p></p><p>Some PrCs are pretty weird. The Shifter immediately comes to mind as one of the wierd ones, and some of them are indeed pretty strong, but it's quite common to ban a PrC, feat, or spell when the person banning it doesn't understand how it works. But that's cool, it happens to the best of it, and I am most certainly not immune to such mistakes either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 244281, member: 2829"] [b]Re: Re: Re: Re: PrCs[/b] You already stated that, so you didn't add anything new. By the way, this is a discussion after all, so it's OK for us to disagree. That comment has no basis on the discussion at all. You should be wise enough to know that's not the point. Item creation feats shouldn't be thrown out, and I never said so. Exactly. But they also require a solid 8 hours. Futhermore, you can't perform any other strenuous activity during those days, such as spellcasting, which means...<drumroll>...you can't pay your spellpool debt in advance. Why? Because you're creating items. What about it? I fail to see where you're going with this, unless you're implying that I insinuated that you should completely restrict the time that spellcasting classes use in order to hold them back, which I didn't, and is also rediculous to even suggest that I did. To deny a class their basic abities is generally unfair, shortsighted, and a sure sign of incompetence, unless it is done so temporarily to make a game more interesting, such as constant attacks from baddies in a dungeon, leaving you no time to prepare your spells and forcing you to resort to drastic measures. I agree. Hardly. Besides, who said anything about not letting PCs have the time they need to use their class abilities? I sure didn't say that. What I did say, however, is that the only way that I could see the spellpool being abused is by allowing a PC to hang out for an extended period of time doing nothing but casting every spell they have to pay up their debt way in advance. The only time there is an inherent problem with a PrC is when you can't compensate for it without a hassle. The spellpool can be easily compensated for. Wrong. No wonder you don't like the class. You don't understand how it works. Read page 33 of S&F, Free Attack. True. Players do work together, but the ability isn't anywhere near as bad as you think when you actually see how it works. Once again, you can only use [b]Free Attack[/b] once per round. See the above page referrence. So what? It's a class ability. Do you actually expect a player to not use their class abilities every chance they can get? Of course it's probably going to come up at least once every couple of battles, but that sure isn't a sign that the ability is overpowering. It doesn't need tweaking at all, unless you want to tweak [b]Free Attack[/b] so that it actually works as described in the book. I'll bring up anything I want, but generally only if I think I have a valid point. Besides, you recall incorrectly. A couple of the prereq feats are the same, and the BAB prereq is the same, but the skill requirements are completely different. They barely "piggyback" each other at all. Fine. So long as you recognize that that's a house rule and contradicts the rules, as there is no limit to how many PrC you can take. You can do whatever you want in your games, and I have no objections to that, but we're talking about the rules here. Very unique, indeed. It's not a good warning signal at all, especially when you misunderstand how an ability works, and even more so when each PrC is unique. Some PrCs are pretty weird. The Shifter immediately comes to mind as one of the wierd ones, and some of them are indeed pretty strong, but it's quite common to ban a PrC, feat, or spell when the person banning it doesn't understand how it works. But that's cool, it happens to the best of it, and I am most certainly not immune to such mistakes either. :) [/QUOTE]
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