AbdulAlhazred
Legend
If you can attack him, there's no real incentive for the SM to stay within striking distance. In fact "mark and run" is the stock SSM tactic AFAIK.On the other hand I've taken the -2 to hit, and attacking the swordmage ends things entirely.
Right, its not entirely useless, just too limited to build a whole class around. Honestly I think it was one of those last-minute book-filler type things or sudden last-minute ill-thought-out redesigns that they seem to have done now and then in 4e. 80% of all the builds in the game work pretty well, and then there are a few like the Binder, the Aegis of Ensnarement, the Seeker, a couple of the e-classes that aren't super great, etc that just don't quite work as they were obviously imagined. 4e is unique in D&D terms in that at least even these muddles aren't horrible. I mean a 3.5e Bard is just truly a horrible useless muddle mechanically, but a 4e Binder can still function and with a minor amount of DM giving out just the right items and some careful optimizing it can keep up with the better classes.If it were one option among several, you'd be right. But it's very situational and as a standard mark punishment therefore almost pointless for the purpose it's intended. If it were something from a toolbox (something like teleported, slowed, or prone) it would work.
I think that Assault is workable - just not very good. But then I consider the Bladesinger usable, and the Hunter just about passable. (Executioners only in the right campaign and Sentinels and Binders not so much).
Yeah, assault WORKS, its just not really USEFUL. I think if you had a 'general teleporting' swordmage concept that could do Ensnarement, Assault, and one other option, maybe some sort of a 'reach out and touch someone' kind of thing that would let him mark at range once per encounter or something. That would start to get interesting.
I think ALL the e-classes are more than passable, they are just built to be much less ridiculously optimizable than the 'classic' classes can be. They perform well, neither really great nor horribly. A few like the Slayer are a bit high on the curve at low level and Hunter and Sentinel are at the lower end of that envelope, but still solidly playable classes. Bladesinger is just a weird experiment. I haven't seen it played, so I don't really know how it works out, but my sense of it was that it just got bitched about because it wasn't readily optimizable more than any horrible weakness. Executioner is OK too, but there are just better options you can use to achieve basically the same theme. Vampire is another weird one that works, but not always, and shares the general "you can't optimize this heavily enough to keep up with a 25th level Bow Ranger" trend of all e-classes.
Honestly I think the e-classes are the ultimate validation of the classic 4e "build to a role" concepts STRENGTH. ALL of the e-classes are either almost functionally identical to their classic versions and share a focus on one role with them, or they're sort of dual role and don't clearly fill either role so well. The best classes in the game were pretty much the PHB1 classes that have a very clear single role focus. The one really blurry one (Paladin) is a muddle, and the other one that seemed a bit less well-focused was Warlock and it was a bit rough too! Likewise the PHB2 classes that were most focused, Avenger, Barbarian, Warden, seem to be the cleanest and best. The ones that tried to be more dual-role are at least trickier to play, if not just less workable (druid, shaman). The class role concept was a real winner.