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<blockquote data-quote="cogsworther" data-source="post: 8673762" data-attributes="member: 7036698"><p><strong>If a fella' wants to play a weird-western game, then Western Gothic has everything they need with a little more on top, as a treat.</strong></p><p></p><p>That includes:</p><ul> <li data-xf-list-type="ul">Its own fictional world (including its map) of lawless frontiers and high noons.</li> <li data-xf-list-type="ul">A skill-based character creation system that allows players to make any kind of character they want, including weird witches who consort with the supernatural, gunslingers with lightning reflexes, snake-oil salesmen, and more.</li> <li data-xf-list-type="ul">Three different magic systems:<ul> <li data-xf-list-type="ul">Machinists, who can create impossible (and unstable) magical artifacts</li> <li data-xf-list-type="ul">Mystics, who can mutate their body to have acid-blood, claws, symbiotic insect swarms, and more</li> <li data-xf-list-type="ul">Wyrds, who can cast spells, at some personal risk</li> </ul></li> <li data-xf-list-type="ul">A resolution mechanic based on Texas Hold 'Em, all the way down to players wagering on their action during a showdown</li> <li data-xf-list-type="ul">Over 40 pieces of art</li> </ul><p></p><p>If this sounds like a good time, check out the link below:</p><p></p><p>[URL unfurl="true"]https://www.drivethrurpg.com/product/400158/Western-Gothic-A-Players-Guide-to-the-Weird-West?src=fp_u5[/URL]</p></blockquote><p></p>
[QUOTE="cogsworther, post: 8673762, member: 7036698"] [B]If a fella' wants to play a weird-western game, then Western Gothic has everything they need with a little more on top, as a treat.[/B] That includes: [LIST] [*]Its own fictional world (including its map) of lawless frontiers and high noons. [*]A skill-based character creation system that allows players to make any kind of character they want, including weird witches who consort with the supernatural, gunslingers with lightning reflexes, snake-oil salesmen, and more. [*]Three different magic systems: [LIST] [*]Machinists, who can create impossible (and unstable) magical artifacts [*]Mystics, who can mutate their body to have acid-blood, claws, symbiotic insect swarms, and more [*]Wyrds, who can cast spells, at some personal risk [/LIST] [*]A resolution mechanic based on Texas Hold 'Em, all the way down to players wagering on their action during a showdown [*]Over 40 pieces of art [/LIST] If this sounds like a good time, check out the link below: [URL unfurl="true"]https://www.drivethrurpg.com/product/400158/Western-Gothic-A-Players-Guide-to-the-Weird-West?src=fp_u5[/URL] [/QUOTE]
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