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*Dungeons & Dragons
We've had dragons, elementals, and demons - so what iconic evil is next?
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<blockquote data-quote="Ravenheart87" data-source="post: 6617205" data-attributes="member: 79274"><p>In my campaigns I never assume anything, especially not winning - survival is a reward on it's own. There's a chance of failure and I don't create goals for my players - it's their job to find one for themselves. I find it far more satisfying to reach your own goals than one that was written by someone else for you. Of course this needs players who have some ideas about what they want to achieve with their character, and aren't just here for another fantasy theme park ride about saving the world.</p><p></p><p></p><p>Not being a hero doesn't mean doing nothing. I think you misunderstood what I wrote. What I wanted to say is I'd like to see a campaign where the goal is not saving the world from another great evil, but something more grounded, and where there is no clear line between good and evil, heroes and villains. Something influenced by sword & sorcery literature or Game of Thrones. Finding an artifact for your own profit, taking part in the war between two factions, becoming a major power in an area, conquering and taming a wild barbaric area, and so on. Or just give me a fun dungeon I can put in my campaign with crazy monsters and loot.</p></blockquote><p></p>
[QUOTE="Ravenheart87, post: 6617205, member: 79274"] In my campaigns I never assume anything, especially not winning - survival is a reward on it's own. There's a chance of failure and I don't create goals for my players - it's their job to find one for themselves. I find it far more satisfying to reach your own goals than one that was written by someone else for you. Of course this needs players who have some ideas about what they want to achieve with their character, and aren't just here for another fantasy theme park ride about saving the world. Not being a hero doesn't mean doing nothing. I think you misunderstood what I wrote. What I wanted to say is I'd like to see a campaign where the goal is not saving the world from another great evil, but something more grounded, and where there is no clear line between good and evil, heroes and villains. Something influenced by sword & sorcery literature or Game of Thrones. Finding an artifact for your own profit, taking part in the war between two factions, becoming a major power in an area, conquering and taming a wild barbaric area, and so on. Or just give me a fun dungeon I can put in my campaign with crazy monsters and loot. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
We've had dragons, elementals, and demons - so what iconic evil is next?
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