WFRP 4e The Enemy Within Campaign Book 1: Enemy in Shadows Session #07 Slow Barge to Weissbruck.

Goonalan

Legend
Supporter
Enemy In Shadows Cover.png


Welcome to the Old World.

Mutants, Monsters, Greenskins.

The poor wasting away in slums rife with disease and drugs, or else
fighting ferociously to try to make a facsimile of a life for themselves.

Merchants grabbing as much as they can, while using sugared words like
'freedom' and 'democracy' to legitimize their stranglehold, their greed.

While the Nobles sit atop the Empire's fetid stew, a law unto
themselves, insured and insulated against the encroaching shadow.


What could possibly go wrong?

This is an ongoing game, and so please leave a comment, but don't-
whatever you do- don't give the plot/story/anything away.


You know what they say- ignorance is bliss, and the
players here seem to have found their sweet spot.


Undoubtedly, more to follow...
 
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Goonalan

Legend
Supporter
THE PCS

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Friedrich Hass, Male Human (Reiklander) Witch Hunter (Interrogator) played by Jim.
The Ten Questions-

Where are you from?


Friedrich was born in Ubersreik and has lived in or around there for his entire life.

What is your family like?

Family is a sore subject. He is extremely close to his brother Olek; but he will coldly and bluntly dismiss any questions about his parents, with just a simple “they are dead”. When he was 7, his father was accused of “wanton perversion against the will of all mighty Sigmar” by Vice Dutchy Cecil Thimblewaite after he did not provide a sufficiently respectful discount on his wares. An inquisition was launched, and both of his parents were found guilty and executed by fire in Sigmar's holy name. As a public act of charity, the Vice Dutchy offered to “sponsor” the wretched children of the deceased and they were sent to the monastery of his holy mercies, just outside the city.

What was your childhood like?

Quiet and peaceful, at first. But the day Friedrich had to stand and watch his parents burn on the pyres changed him forever. Life at the monastery was unforgiving and cold. He learned that in order to protect himself and his brother, fear was an acceptable alternative to both love and respect. Olek became extremely devout to the teachings of the church, Friedrich showed an affinity to violence and authority, and drew the attention of the inquisition, specifically Fabergus Heinzdork, Master or Arms and Beloved of Sigmar who then began his training as an interrogator and witchfinder.

Why did you leave home?

His training complete, and with Olek being given consent to commence his first pilgrimage, he is free to start his journey to rid the Reikland of heretics.

Who are your best friends?


Olek, then Master Heinzdork. He has a living uncle who he sees from time to time, although he shares the unusual affliction that Olek has.

What is your greatest desire?

To be able to forget what happened when he was 7. If that is not possible to seek righteous justice for as many as he can until he dies. To make sure that Olek is safe, especially from the inquisition.

What are your best and worst memories?

The first time he successfully interrogated a heretic. A fisherman who had started to develop bulbous mutations on his neck and underarms. Freidrich remembers lighting the pyre and the assault on his senses while the man burned provided a sense of comfort he had not felt in many years.

What are your religious beliefs?

He pays service and tribute to the almighty Cult of Sigmar.

To whom, or what, are you loyal?

First his brother, then the Cult, everything else is a distant third.

Why are you adventuring?

To purge the unclean, to protect his brother, perhaps when he has done enough then he won't hear the screams anymore.

olek.png

Olek Hass, Male Human (Reiklander) Artisan (Apprentice Blacksmith) played by George.
The Ten Questions-

Note, Olek has always been freakishly tall, he has stopped growing now- he is 7'3".

▪ Where are you from?


Ubersreik, Olek was raised in a monastery outside of town.

▪ What is your family like?

Olek's parents were declared heretics and executed, the witch hunter who convicted them brought Olek and Freidrich to a local monastery affiliated with the inquisition to "save" them from corruption.

▪ What was your childhood like?

Cold, and fairly brutal. Inquisitors do not make the most caring adoptive parents, and Olek's upbringing was mostly focused on purging the sins of his parents. Most of his time was spent indoors, maintaining and cleaning the equipment used by the witch hunters.

▪ Why did you leave home?

Olek was given no choice in leaving his initial home, but he has now finally recieved permission to leave the monastery after being accepted into the cult of Sigmar, in recognition of his devotion and faith.

▪ Who are your friends?

Olek has few friends, he has had little opportunity to meet new people in the monastery, and his unsettling mannerisms and all-consuming faith make him hard to approach. He trusts his brother, but is ever on guard for the possibility of betrayal. Family has failed him once already.

▪ What is your greatest desire?

While Olek would say his greatest desire is to "serve Sigmar in whatever way he is needed", his subconcious motivation is to be accepted and find a place in society. He sees entering the priesthood as the best path to achieving both.

▪ What are your best and worst memories?

While almost all of Olek's childhood would be a bad memory for most people, the singular worst moment for Olek was in learning that his parents were heretics, and the shame that placed upon him and his brother.

His best memory is his inauguration into the cult of Sigmar, his years of devotion to the god being finally recognized.

▪ What are your religious beliefs?

Even by Reikland standards, Olek is a devout Sigmarite, fervent and unshakeable in his faith

▪ To whom, or what, are you loyal?

Olek is loyal to Sigmar, the cult, and his brother. In that order. He would gladly die to protect any of the three, but even so he constantly searches for signs of heresy in the latter two.

▪ Why are you adventuring?

Olek seeks to prove his devotion to the cult and the Sigmarite faith, to do whatever he can to protect the Reikland and strengthen the empire.

FMcClean Headshot.png

Fergus McClean, Male Dwarf Scout (Guide) played by Bear.
The Ten Questions-

Where are you from?


Schwartzstein - A coal mining village in the foot hills of the grey mountains, between Helmgart and Castle Drachenfels

This is a tiny settlement of mostly dwarfs, trying to keep out of the way of the rest of the manling folk. Their neighboring settlement don't really like them, but those damn diggers do keep the coal flowing - so there's that.

Fergus spent his youth down' mine, just like his da, ma and just about everyone else he knew. Sometimes they wouldn't even see the surface for days a time. Dwarfs like it down there. No manlings to worry about.

What is your family like?

Both parents still alive. Father - Scaraman, Mother - Dorothy. They used to get on well enough, but Fergus hasn't seen them in years.

Lots of extended family, no children. Divorced. No one understands his desire to leave the hole.

What was your childhood like?

Family all got on well enough, went to school from 4 until 10, then down' mine. First as a lamp-holder, then cart-loader - one day he could hope to become a digger. If the mine didn't take him first. School was in the temple to Ancestor Aaron DeGrinn - the legendary first dwarf to invent gunpowder.

Why did you leave home?

Fergus had a wife, Cherrié McClean. They argued, who didn't?!? but theirs were worse and never seemed to finish. One day, he got off shift in 'mine and found her in bed with his "best friend" - Shamus. Took out his pocket axe, chopped his wedding finger off right there and tossed it at the pair - swearing that if he were a lesser man it would be their heads!

He walked out of the village that day and has never been back.

Who are your best friends?

No friends, Just his dog Shamus. Who he used to kick a lot - not so much anymore. He hates that damned dog, but he's never see anyone else harm it! Found the dog on the road. no one understands why it still hangs around him.

What is your greatest desire?

To settle down and be happy again. But he's never tell you that.

What are your best and worst memories?

Worst:
see divorce.

Best: The day he found a nugget of solid gold in the mine! all the other dwarfs has somehow missed it. He smuggled it out an sold it to buy beer for all of his crew FOR A WEEK! Good times.

What are your religious beliefs?

Fergus believes in himself and the great Aaron DeGrinn.

To whom, or what, are you loyal?

He'll protect Shamus above all else. And his clan, even though they'll never know about it.

Why are you adventuring?

Once he got out in the surface world, he began to like the sunshine, the trees, and found all that time navigating underground had given him an uncanny sense of direction. He needed money to live, and people needed messages delivering. Some times even people found.

This usually kept him on the road, away from people. WHICH IS HOW HE LIKES IT!

NOTE: Shamus, Fergus' dog is... imaginary, he doesn't actually exist.

Lothar.png

Lothar Jurgen Muller, Male Human (Reiklander) Witch Hunter (Interrogator) played by Kev.
The Ten Questions-

Where are you from?


Born and grew up in the town of Ubersreik (if that's where we are), to family of bakers.

What is your family like?

Father is a reasonably well known baker specializing in breads, and uncle has spin off business in pies!
Mother helps in bakery and runs the home.
Two older brothers - one (27) a baker, the other (24) working as a cart driver (wanting to be a coachman).
Younger sister (12) does some work at home but there's just enough money in the family to pay for her to go to a small local school.
Family pull together to make a better place for themselves, hold big family meals etc.
My career choice was not expected, but seen as another means to improve our place in the world.

What was your childhood like?

Hard work, but part of a close, large family. Just enough money to have someone teach me to read & write.
Otherwise, helping out at the bakery. Natural drawing skills meant I would often use this to advertise products, and earn a few extra coins for the family.

Why did you leave home?

A Witch Hunter was in town on the trail of a suspected sorcerer.
The trail had seemingly gone cold, until i had a funny feeling about a customer.
I remembered something of his features and mannerisms, and was able to match them to the witch hunters wanted poster.
After this helped the Witch Hunter, he asked if i wanted to become his apprentice (on an initial trial basis). So left town for a while to become the apprentice of Fabergus Heinzdork, Master or Arms and Beloved of Sigmar.

Who are your best friends?

Dan the Ham - taken over his father's butchers, after he died of an unknown disease. Still in town, looking after his family.
Swifty Lunq (Lunquist) - father owns the local tavern. Lunq is a bit of a dodgy individual.
Rolf - also apprenticed to Dan the Ham's father, would run with Lunq on some of his late night shenanigans. Rumour has it that he got himself into a bit of hot water one night and has since done a runner, possibly to Altdorf.

What is your greatest desire?

Have enough money so that my family do not have to work so hard, and are safe.
Move them into one of the big posh houses.

What are your best and worse memories?

Being cold and hungry during a difficult winter.
Being warm and cozy with a table full of food and family.

What are your religious beliefs?

Follower of Sigmar.

To whom or what are you loyal?

Family and friends above all others.

Why are you adventuring?

Fortune, Fame and Hunting those naughty witches!!

A note about character creation- we used the system exactly as described in the book, Jim (playing Frederich Hass) did everything he could to get a Witch Hunter and managed just (on his final roll) to make it across the line. Kev (playing Lothar Jurgen Muller) got to the same spot on his first roll, in fact Kev didn't change any of his dice rolls, he took whatever came up first roll every time.

Also, if you take the time to read the answers to the 10 questions (in the SPOILERS bit) you will note that the first three PCs are doing grim dark with extra grim and dark, while Kev (Lothar) is channeling the Waltons. It takes all sorts to make a massacre.
 
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Goonalan

Legend
Supporter
The Enemy Within Campaign.
It is the year 2512, and I BLESS each Bountiful day be-midst the Wise Reign of His Imperial Majesty Karl-Franz I, Sigmar Hallow His Name. The Empire THRIVES, builds Bridges where once there was naught but CHASM! And GULF! The Beneficent Emperor His Imperial Majesty Karl-Franz I causes the TUMULT SKIES to rain down Peace upon all who dwell within these BLESS'D shores. Even those that must TOIL or CRAFT, even the Lowest of the Common CROWED. The Emperor His Majesty Karl-Franz I sends to ALL WHO DWELL WITHIN THIS GREAT LAND His countless Blessings- to jubilate all that countenance this PARADISE made plain, which is safely, securely, and surely blanketed with security. PRAISE SIGMAR!
Attributed to Gaunt Alain,
Witch Hunter.

Book 1 Part 1: Enemy In Shadows.

Chapter 1 Wanted: Bold Adventurers.
Session #00 Introduction, Author Unknown.
Session #01 Entry 21:02:2512 Fergus McClean's Notebook.
Session #01 To The Coach & Horses.

Session #01 Letter to Princess Plum (Lothar's younger sister).

Session #02 The Eye of the Tiger.

Chapter 2 Blood on the Road to Altdorf.
Session #03 Massacre on the Altdorf Road.
Session #04 Frederich's Prayer to Sigmar #01.
Session #04 A Non-Consensual Face Tigering.
Session #04 Olek's Prayer to Sigmar #01.
Session #04 Sgt Pflaster's Report ov Incydent.

Chapter 3 The Heart of the Empire.
Session #05 ALTDORF!
Session #06 One Less Witch Hunter.

Chapter 4 To Bogenhafen.
Session #07 Slow Barge to Weissbruck.



MONEY FOR YOUR MUTANTS!
A 5 Shilling BOUNTY will be payed to ANY
upon efidence tew the adjudicated authoritees
ov the remaints ov any an all MUTANTS!
slayn within the bordres of t' GLORYOUS EMPIRE
!
Commonly seen edict posted everywhere in the Empire.

Bring Out Your DEAD! A Liste of Dead PCs so far...
Awaiting an update- Spaces Avaialable!
 
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GuyBoy

Hero
Great start to a campaign story!
I’m lucky enough to be playing in the Enemy Within campaign, run by @TheSword , and it is a superb story and set of adventures.
Good luck, and I will be following with interest to see if your characters are as stunningly successful and disastrously failing (often at the same time!) as Luchs Von Schwertkrieg, Alexis Falkenheyn and Hilda Von Lustfarht have been.
 

Goonalan

Legend
Supporter
Great start to a campaign story!
I’m lucky enough to be playing in the Enemy Within campaign, run by @TheSword , and it is a superb story and set of adventures.
Good luck, and I will be following with interest to see if your characters are as stunningly successful and disastrously failing (often at the same time!) as Luchs Von Schwertkrieg, Alexis Falkenheyn and Hilda Von Lustfarht have been.
Is there a write up available anywhere, or anything... just so I can see how it's done.

Thanks for taking the time to encourage, appreciated.

Cheers goonalan
 


TheSword

Legend
Is there a write up available anywhere, or anything... just so I can see how it's done.

Thanks for taking the time to encourage, appreciated.

Cheers goonalan
Wonderful to hear you’re having a crack at this!

We haven’t done full write ups but I’m happy to send what we did write? I know you don’t want spoilers in this thread but if you want to create a thread to discuss spoilers away from your players let me know.

Are you on the Ratcatchers Guild?


It’s a very good discord for all things WFRP. There are people on for all editions of the game and it’s a nice community.
 

Goonalan

Legend
Supporter
Wonderful to hear you’re having a crack at this!

We haven’t done full write ups but I’m happy to send what we did write? I know you don’t want spoilers in this thread but if you want to create a thread to discuss spoilers away from your players let me know.

Are you on the Ratcatchers Guild?


It’s a very good discord for all things WFRP. There are people on for all editions of the game and it’s a nice community.
Hi there,

I'll try to make contact on Discord but, and here's the thing, I'm not very tech-savvy, and when I say not tech-savvy I really mean it.

I use a PC at work (as little as possible) I'm a university lecturer (with all the quals- I promise you I'm clever-ish), and obviously use the PC to play Fantasy Grounds (and Maptools before that) but... everything else, no idea.

I paid for Foundry and also bought a bunch of the WFRP books there, and after nearly three months of trying to make it work have finally abandoned it. I read all the instructions, watched the videos for the WFRP system (which seem to be all based on a previous incarnation) and after four 3-4 hour sessions with the players in Foundry trying to make it work- we gave it up.

We managed to work out how to make PCs, but then when we went back to it in the next session they had gone (the PCs) but we've not managed to actually make a map appear on the screen, or sort out how to use initiative, or to make tokens, or indeed to put tokens on a map (or anywhere).

My players are (two of 'em) IT whizz kids (compared to me) but even they couldn't work out Foundry.

Apologies if I sound like a negative Nora, we're stoked to be playing WFRP on FGU (first session tonight) but I generally have no clue with technology. I've never owned or used a mobile phone. Think about that.

All the caveats done.

I'll try to get in touch.

Thanks Paul
 

Goonalan

Legend
Supporter
Scrub that, just spent the last 10-15 minutes trying to get to the Rat Catchers Guild on Discord, the link above just takes me to Discord, I can't find it.

Sorry.

Fail.

How do I find the Rat Catchers Guild on Discord.

Cheers Paul
 

TheSword

Legend
Scrub that, just spent the last 10-15 minutes trying to get to the Rat Catchers Guild on Discord, the link above just takes me to Discord, I can't find it.

Sorry.

Fail.

How do I find the Rat Catchers Guild on Discord.

Cheers Paul
Do you have Discord currently?

Try this link… Join the The Rat Catchers Guild Discord Server!

In Discord click the big + and then copy that link into the link box.

To be honest I tried Foundry and couldn’t get on with it. Found it very convoluted and difficult. I use Roll20 and it does all I need it to.

Are you actually playing online or face to face?
 

Goonalan

Legend
Supporter
Do you have Discord currently?

Try this link… Join the The Rat Catchers Guild Discord Server!

In Discord click the big + and then copy that link into the link box.

To be honest I tried Foundry and couldn’t get on with it. Found it very convoluted and difficult. I use Roll20 and it does all I need it to.

Are you actually playing online or face to face?
Playing on Fantasy Grounds, the new link just opens Discord, takes me to my usual page- no sign of the Rat Catchers Guild.

If I have Discord open and press the link it just opens another instance of Discord.

When I get into Discord the only plus I can see is on the left hand bar and it says it is to add a server?


I only gone and done it.

I'm in, and working from home today- I'll take a nose around as soon as I get the chance.

Thank you for your patience.

Cheers Paul
 

TheSword

Legend
Have you seen the new rules for group advantage released in Up in Arms? My group find it very good. Much easier to account for and it creates a good tactical dynamic. Worth checking out.
 

Goonalan

Legend
Supporter
Have you seen the new rules for group advantage released in Up in Arms? My group find it very good. Much easier to account for and it creates a good tactical dynamic. Worth checking out.
Ordered Up In Arms yesterday, awaiting it's imminent arrival.

Will check it out- thanks.

Cheers Paul
 


Goonalan

Legend
Supporter
LETTERS FROM THE OLD WORLD.

The continuing adventures of the usual bunch of miscreants this time playing Warhammer Fantasy Role-Play 4th edition, and The Enemy Within Campaign, of course.

SESSION #01 To The Coach & Horses.

The PCs

Fergus McClean, Dwarf Scout (Guide) played by Bear.


Looks Like: Rough and ready-for-anything Dawi- a bit unkempt; constantly muttering and grumbling at Seamus his imaginary dog.
Sounds Like: Northern 'I wur down t'mine', although taciturn, and always grumpy.

Fergus is a short embittered (divorced) Dawi from the mining village of Schwartzstein in the foothills of the Grey Mountains. That is until he discovered his best friend Seamus with his wife Cherrie. Fergus left his village and his old life behind and set off in search of adventure, eventually taking up Scouting as a living. He has business in Altdorf, and is at present journeying with three Manlings he has come to trust who are also on their way to the capital.

Frederich Hass, Human Witch Hunter (Interrogator) played by Jim.

Looks Like: Thick-set, tall with a resting angry face, never too far away from a snarl, otherwise well turned out.
Sounds Like: Whispering menace, accusatory- probing, but charming when he wants to be. Accent is brooding (intelligent) cod-Russian (like a clever but menacing Daktari). Note he sees the hand of the Ruinous Powers behind every untoward event.

Frederich and his brother Olek watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through-and-through, Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all.

Lothar Jurgen Muller, Human Witch Hunter (Interrogator) played by Kev.

Looks Like: Neat, tidy, clean-cut, perhaps even a little dashing- the boy next door, but doable- and always with a smile on his face, and often in his eyes. Lothar carries his own embroidered place mat with matching knife and fork. Manners and civility are so important.
Sounds Like: Civil, polite, formal, caring- and entirely without menace. He's a Paladin doing Witch Hunter, which may yet prove amusing.

Lothar is a baker's son from Ubersreik that just happened to become a Witch Hunter, he didn't just drift into it, he has a plan (perhaps). Lothar however came to Witch Hunting with the thought that he could perhaps be of help- to the Empire, to his family, to the poor wretches that have fallen into corruption, and possibly to help himself (a little) along the way. He is resolutely nice in a world full of foetid stink and terror.

Olek Hass, Human Artisan- Blacksmith (Apprentice) played by George.

Looks Like: Seven (plus) feet tall, and not too skinny with it- lithe and muscled, he's a giant- with wild eyes.
Sounds Like: A camp Nazi constantly unfolding, expounding and explaining the mystery of ongoing events, and seeing the presence of Sigmar everywhere.

Olek and his brother Frederich watched their parents burned alive, prior to this a normal childhood was in progress. The Cult of Sigmar (with the help of the state) who burned Ma & Pa Hass then took the newly orphaned pair in and raised them to be model citizens. The orphans are Sigmarite through and-through- Frederich the crusader, he likes the power that it brings; Olek the instrument (or else Prophet) of Sigmar. They're not zealots, not warped and broken inside, no... not at all.

So here we go.

Just to say this is the first time any of us have played WFRP for quite some time, if at all, I think me and Kev (Lothar) my brother, are the only ones that have played the system before. But that was way back in the 80's & 90's. I DMed this campaign when it first came out- or at least the first book of the campaign (or was it a box set), from memory the game group fell apart, which happened a lot back then. We were kids.

Ben (Fergus), Jim (Frederich) & George (Olek) have never played WFRP before.

So, this is slow play, because we're finding out how things work- there's a lot of explaining, and set-up, and... well, we don't get much done, but we're in the tutorial and so that's all okay with me.

Caveats done, let's get on.

JAHRDRUNG, 2512.

The exact date is unknown, the adventurers have been travelling for a while now, and at a haphazard pace- mostly due to the inclement weather but a lack of funds hasn't helped.

They're on the road to Altdorf having made their way from Ubersreik, they are about two days shy of the city- their reason for heading to the capital-

Frederich Hass & Lothar Muller were both trained (in Ubersreik) by the somewhat famous Witch Hunter Fabergus Heinzdork, their master departed a month or so previous, but not before waving the following notice in their faces-

00 Wanted Bold Adventurers.png


And wherever Frederich Hass goes his brother Olek goes too, now that the pair have been allowed to leave the monastery.

Note, Frederich looks after Olek, the big man tends to do and say some very odd things (although it's all, thankfully, Sigmar related) the giant zealot however needs chaperoning some/a lot of the time.

Fergus has his own reasons for wanting to go to Altdorf.

And so, in an effort to save money, and to pick up the pace of their journey, the four adventurers decide to press on from the Grey Goose Coaching Inn, in an effort to walk the fifteen or so miles to the next coaching inn down the road- the Coach & Horses.

You'll note, I've fiddled with the start a bit, here goes...

1.01.jpg

Wanted! Bold Adventurers! En route to Altdorf.

We're using Fantasy Grounds Unity here- so there's no automation and the players need to keep their character sheets clutched in their hands, and up-to-date. Why are we using FGU and not Foundry, which I bought specifically for the purpose of playing WFRP, well- because after spending 2-3 months trying to understand Foundry we've finally given up on it. I'm a technical idiot but have been playing VTTs for the best part of 20 years (FG and Maptools before that- macro writing, yay). Still, having read all the info, watched all the tutorials, and the other tutorials for the WFRP system on Foundry, and... I still don't know how to do most anything. I DMed a 5e D&D game on Fantasy Grounds Classic the day after I purchased it. Foundry sucks. I get that it's a work of absolute genius but to me/us almost completely unfathomable, tirade over.

1.02.jpg

So, where were we?

En route to Altdorf.

SCENE 1.

That's the wooded forest road top right (image above) and maybe this wasn't such a great idea- taking a wander through the woods.

Then the rain comes down (top left) and everyone gets soaked.

That is until Fergus leading the way spies a roadside shrine to Taal (top centre), and the gang get inside to hunker down and wait for the downpour to pass.

A little while after, and with the rain still coming down, Fergus thinks he can see something or someone on the road- out in the rain.

Eventually the someone or something gets closer.

The three Manlings head out into the rain to meet/help/kill (Olek/Lothar/Fred) the stranger approaching.

The figure slowly reveals itself, an older male- once well dressed, but now his clothes are ragged and tattered.

Then however the trio spot the blood- the man's throat has been sliced a mile wide open.

Which explains the fact that he seems to be talking but not making any sound- the words are not coming out.

It also becomes apparent that the scenery; the road, the rain and the forest, can all be seen through the approaching man. The figure is translucent.

The creature is a ghost.

Upto this point-

Fergus mostly stays out of it, back in the shrine- he wants to stay dry.

Frederich fears an ambush, or else spies a variety of other sinister events unfolding- 'this is a trap!'.

His giant brother Olek sees only the hand of Sigmar.

Lothar however just wants to help.

Then the Fear hits 'em and all four PCs are backing away from the approaching wretched spirit.

Although all of them are quick to recover, the ghost however does not attack or otherwise menace them.

The helpful Lothar, aided by the learned Olek, work it out.

This poor wretch is mouthing the litany, 'Save Me!”, Lothar determines- the Witch Hunter continues to offer his help.

Olek determines that the spirit is lost- his remains have not been buried within the precincts of Morr. This poor soul's ghostly spirit is trapped here.

Note, George (playing Olek) has been reading the WFRP Rulebook, good work that man.

Lothar urges the ghost to “show us...”

1.03.jpg

The ghost eventually leads the PCs a little way into the woods- to his earthly remains, Olek takes the bones, while Lothar promises that they will be interred within the precincts and with the Blessings of Morr.

Note, even at this point Frederich is seeing an ambush around every tree, and sneering at the lost spirit.

Fergus remains grouchy, he just wont go near the thing.

But here's a treat.

1.04.jpg

As the bones of the poor wretch are reverently collected up (by Olek) the spirit slowly fades away, still mouthing its litany- “Save Me!”, its last act is to scratch an image into the forest floor.

A bowman?

And then several checks later.

Baumann.

The ghost's surname was Baumann.

It's good when things work out.

We go on...

SCENE 2.

The rain stops, funny that- there's even a little watery sunshine breaking through the clouds here and there.

The adventurers head on, another ninety or so minutes walking... all the way to the Coach & Horses Coaching Inn.

However, while making their way towards the wide-open main gate of the walled compound the four wanderers are almost run over.

1.05.jpg

“Get out of the road you blithering idiots!”

A Four Seasons coach and horses comes hurtling at full speed from the inn yard.

Remarkably Fergus (Dodge 16) makes the check, he spotted the coach and four coming and so was prepared to step aside (+40 on check), some of the others get close- Olek has to spend a Fortune Point. But, alas, no casualties, and I let the players know- that was 1d10+6 damage (-T) for a hit from the coach.

The DM warns the players- this is how it is now.

Bad things are going to happen, and very specifically to you.

Welcome to WFRP.

The adventurers take a look around the inn yard, note the presence of a Ratchett Lines coach in the compound, and then head inside the bar proper.

They need to secure the following- food and strong drink (to salve the soul), a bed for the night, and a ticket on a coach to Altdorf.

And so inside they go...

SCENE 3

And here we all are, and for the rest of the evening (real time). It was 9.10 PM when we got here (we started the session at 7.30 PM, and we played until 11 PM) so- lots of chatter, lots of figuring things out, rules and the like, but also lots and lots of role-play.

1.06.jpg

The PCs scan the crowd, discern what they can about the inhabitants of the bar. I wanted the players to understand that Perception and Intuition (to follow) can be used to spot stuff and gain insight.

And so in the image above, clockwise (from top right) best guess some sort moneyed or noble lady with her female entourage- a maid servant, and a bodyguard.

Gustav and Erpin, landlord and barman of the Coach & Horses respectively.

An unknown extremely unfashionable young fellow that sits at the bar and reads a book all night, possibly a student.

Gunnar and Hultz, the coachmen- getting drunk.

And Phillipe- he's got a gun! We'll meet him properly a little later.

And so after a number of Perception and Intuition checks to discern the above we get to the action, well, not quite 'action'; jolly Gustav welcomes the group to the inn and situates them at a table near the fire, then the PCs get their ear talked off- by Gustav and his parroting pet Crow- Blackie.

The PCs order drinks- two pints of Fondleburger's Famous (Lothar & Olek), a pint of 'Eavy Erpin Stout (Fergus) and a bottle of Blau Gottenschwester for Frederich, he couldn't afford the Chateau Pap-Neuf-Pap-Pap-Neuf-Pap-Neuf-Pap-Pap-Pap! But at six schillings a bottle few can.

The PCs learn to haggle, and Olek shows them the way- he's a Dealmaker.

They also learn how to Gossip and extract a few rumours out of Gustav.

Note, the PCs have been told that there are fifteen rumours available in this section of the adventure, and that they will be rewarded one shiny new XP for each new rumour they collect (to the PC that collects the new rumour). If they collect all fifteen rumours then they get another 1XP, each this time.

Then, well- the PCs get into their business, and in no particular order (mostly as I remember them) the following events take place-

The Witch Hunters (Fred & Lothar) secure knock down price tickets from the coachmen, they're heading to Altdorf tomorrow. This after Fred plies the pair with drink, and then Lotho Charms them a little, before Haggling the price down as low as it can go.

I rolled -5SL for the Coachmen, Lotho rolled +3SL.

Olek in the meantime, and after critically failing his Consume Alcohol check... and yes, I know you can't do this- but he rolled a '99' and by his own admission this is Olek's first ever taste of proper alcohol. Well, Olek gets a little tipsy and then starts up singing (Castrato) the Sigmar classic “'Ave It Sigmar!”, to the tune of 'Ave Maria', of course.

More remarkably the Blacksmith's apprentice has Perfect Pitch, and the singing voice of an angel, and not a camp Nazi (his normal voice) angel. The entire bar falls to a hush as the giant man takes his turn.

Later, the noble (& beautiful) lady- who the adventurers have discovered (from Gustav) is Lady Isolde Von Strudelhof, has to tell the adventurers off. Actually, it's her maid Janna that does the telling off. The PCs were being very loud with their toasts (and quaffing), but as Lothar patiently explains they have just learned from the coachmen that General Sievers of the Imperial Ostlanders has returned to the capitol from the Border Princess, most likely to report victory against the Greenskins. The PCs make a collective Charm check and Lady Isolde is convinced. The tavern takes another moment to charge their glasses and toast General Sievers victory, and the good name of the Emperor.

Karl-Franz! Huzzah!

Later still Lothar heads over to reassure Lady Isolde, and her party, that no offence was intended, and that decorum and politeness- while on the wane these days, are the foundation of a civilised society. Lothar is tres charming, and soon after garners another incredible result- something like +7SLs in his attempt to charm Isolde.

I rolled 90-something (again) for Lady I. Kev rolled '12', or something similar.

Isolde presses Lothar to do two things- 1) Join her on the coach to Altdorf tomorrow, and 2) to arrange a little more lite entertainment for the evening in the bar.

“It is just so dull out here in the sticks.”

Lothar gets on it, but the entertainment is for the next session.

Meantime Frederich has got his detective head on, after much chatter with the Landlord, Gustav he determines that the inn has a register- the names of those that stayed here. Three months past a 'Johann Baumann' spent the night. The fellow was heading to Ubersreik, from Altdorf, although Gustav remembers that Johann was not from the capitol.

Later still Frederich feeds and then Charms Luckie the Crow, the bird- he notes parrots things that it has heard, alas his efforts to get the avian to recall anything that Johann Baumann said three months ago come to naught.

Shame, if he had rolled better I would have made something suitably convincing up.

Where's Fergus in all this you are asking?

Well, Fergus is mostly about the consumption of alcohol, although he does go and have a chat with Phillipe at the bar, the tough with the bedroom eyes, beauty spot and hand cannon. The Dawi learns that Phillipe is indeed, as his name suggests, a Bretonnian- and that he too is heading on the coach to Altdorf, on the morrow. The two share stories, and then the conflab moves over to the adventurer's table. Phillipe is convinced that Fergus and his companions are good people, he buys a round of drinks for the party.

Note, the PCs/Players are struggling with the fact (I think) that drinking brings on Consume Alcohol checks, which- when failed, make your PC suboptimal. Some of the Players are having problems with this concept.

Here's the secret kids- relax into it.

The fact that no-one (or -thing) has tried to kill them so far is also a little disconcerting, although I've been telling them for months now that WFRP really isn't 'all fighting', except of course when it is, at which point (sometimes) it's about surviving.

And that's pretty much all we did.

It's worth mentioning that Olek used all of his Fortune Points up in the session- this is optimal, Lothar & Fred (I think) used all but one of their Fortune Points. Fergus spent zero, he was waiting for the 'action' to start.

Just to reiterate-

There's a lot of chatting in this game, some of it about the weather and what's going on, but when we get into it a lot more chatter is about uncovering the plot- asking questions, Charming and sweet talking a variety of folk.

There is some fighting, and it's coming- believe me, but again- a lot more of the PCs time is going to be spent exploring places and finding things out, which- again- involves chatter/detective work/investigation et al.

Chatty characters are going to do well here.

But again, this is only the tutorial, I'm trying to show you how everything works in WFRP in these first sessions.

I loved the session- I got to do lots of RPing, but I think some of the players have doubts. Just for info we are going to keep playing WFRP until we've finished the first book- that's four chapters, which I reckon will equate to 6-8 sessions.

Stay safe and well.

Cheers goonalan et al.
 
Last edited:

TheSword

Legend
Awesome write up! Really detailed. I wouldn’t worry too much about how far you get. Enjoy the ride.

The characters seem to have really got into it. That is some great Old World humour and some great investigation.
 



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