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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="DEFCON 1" data-source="post: 6692996" data-attributes="member: 7006"><p>In my 4E Far Realm incursion Firestorm Peak campaign I ran, I did both that death saves did not reset until you took a long rest, and that Max HP went down to 3/4ths, 1/2, and 1/4th based upon dropping to 0 HP and then each failed death save (so dropping to 0 HP the first time reduced your Max HP to 3/4th, first failed Death save dropped Max HP to 1/2, 2nd failed to 1/4th. 3rd failed you died, obviously.)</p><p></p><p>I've not yet instituted any adjustments to the 0HP / death save rules from the norm in my current 5E campaign... but definitely think I will do so in my next one. Probably adding the "levels of Exhaustion" mechanic to PCs who drop to 0 or fail death saves.</p><p></p><p>All this being said... the reason why the whack-a-mole problem has never really been an issue for me personally is because I've never treated 0 HP as *actual* "unconsciousness". The PCs never actually black out. Instead, while they still get all the penalties of the Unconscious condition when they hit 0 HP (falling "prone", dropping items, no actions etc.)... I always treat the narrative as the PC just having gotten his bell rung or gone out of breath so badly that for the next 6 seconds they just can't do anything-- they're stunned, they're down to one knee, they're dazed and confused. After those 6 seconds (their lost Action for being "unconscious") they occasionally will just snap out of it, shake off the cobwebs, find an inner reserve of energy/strength etc. because they were "stablized" or "healed".</p><p></p><p>Repetitive, actual "blacking out" every couple of seconds during a fight always struck me personally as kind of silly. So I don't narrate it that way myself.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6692996, member: 7006"] In my 4E Far Realm incursion Firestorm Peak campaign I ran, I did both that death saves did not reset until you took a long rest, and that Max HP went down to 3/4ths, 1/2, and 1/4th based upon dropping to 0 HP and then each failed death save (so dropping to 0 HP the first time reduced your Max HP to 3/4th, first failed Death save dropped Max HP to 1/2, 2nd failed to 1/4th. 3rd failed you died, obviously.) I've not yet instituted any adjustments to the 0HP / death save rules from the norm in my current 5E campaign... but definitely think I will do so in my next one. Probably adding the "levels of Exhaustion" mechanic to PCs who drop to 0 or fail death saves. All this being said... the reason why the whack-a-mole problem has never really been an issue for me personally is because I've never treated 0 HP as *actual* "unconsciousness". The PCs never actually black out. Instead, while they still get all the penalties of the Unconscious condition when they hit 0 HP (falling "prone", dropping items, no actions etc.)... I always treat the narrative as the PC just having gotten his bell rung or gone out of breath so badly that for the next 6 seconds they just can't do anything-- they're stunned, they're down to one knee, they're dazed and confused. After those 6 seconds (their lost Action for being "unconscious") they occasionally will just snap out of it, shake off the cobwebs, find an inner reserve of energy/strength etc. because they were "stablized" or "healed". Repetitive, actual "blacking out" every couple of seconds during a fight always struck me personally as kind of silly. So I don't narrate it that way myself. [/QUOTE]
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