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*Dungeons & Dragons
Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6693166" data-attributes="member: 6787650"><p>Not at all an issue. This may be because I use AD&D/Speed Factor initiative, and so if there's twelve hobgoblins focus firing on you, they're not going to shift their aim just because you go down. They are in fact going to shoot you with twelve arrows (or however many happen to hit), which likely means eleven failed death saves, ergo death. In theory a player could Ready an action to Healing Word somebody back up to 1 HP as soon as someone goes down to zero, but in practice nobody is eager to get knocked out.</p><p></p><p>N.b. this doesn't mean that death saves are never relevant or that nobody ever gets healed back up to 1 HP during combat; just that I haven't seen any player behavior that tempts fate by deliberately courting 0 HP. </p><p></p><p>Except from the Dragonborn death cleric with trollish regeneration that is, but he was tempting fate long before he ever got that trait. (Got ripped to shreds by wolves while exploring alone, and we all thought he was gone for good.) I think "intrepid and heedless of danger" is probably a deliberate roleplaying decision on the player's part.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6693166, member: 6787650"] Not at all an issue. This may be because I use AD&D/Speed Factor initiative, and so if there's twelve hobgoblins focus firing on you, they're not going to shift their aim just because you go down. They are in fact going to shoot you with twelve arrows (or however many happen to hit), which likely means eleven failed death saves, ergo death. In theory a player could Ready an action to Healing Word somebody back up to 1 HP as soon as someone goes down to zero, but in practice nobody is eager to get knocked out. N.b. this doesn't mean that death saves are never relevant or that nobody ever gets healed back up to 1 HP during combat; just that I haven't seen any player behavior that tempts fate by deliberately courting 0 HP. Except from the Dragonborn death cleric with trollish regeneration that is, but he was tempting fate long before he ever got that trait. (Got ripped to shreds by wolves while exploring alone, and we all thought he was gone for good.) I think "intrepid and heedless of danger" is probably a deliberate roleplaying decision on the player's part. [/QUOTE]
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