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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6694899" data-attributes="member: 6787650"><p>Sure. I understand, and that is why at my table, rolling a 20 on death checks does not restore you to 1 HP.</p><p></p><p>In context, that post was pointing out that fixing magical healing is not enough to prevent popups. You need to modify the death check rules at the same time.</p><p></p><p>Note: double-tapping, for enemies who want the PCs dead, is still a good strategy even without popup heals. One of my players got in a fight with a hobgoblin around 8th level or so. The hobgoblin had a bow and a horse, the paladin had a greatsword and was on foot, so she was basically dead meat... but after the third arrow hit her, she flopped to the ground, and a couple of Deception checks later, the hobgoblin showed up to loot the body (she'd heard him talking with another hobgoblin previous about the fine quality of her greatsword and armor), and then she flipped back over, surprised him, and hit him with her sword. (She didn't kill him, but she did take his horse.) In a completely rational world where all hobgoblins were tactical battlecomputers he would have <em>at least</em> given her corpse a good whack with his sword just in case, because anybody could play possum. And if the "possum" is a wizard, overlooking him could be devastating.</p><p></p><p>Hopefully your players don't cotton on to this kind of strategy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6694899, member: 6787650"] Sure. I understand, and that is why at my table, rolling a 20 on death checks does not restore you to 1 HP. In context, that post was pointing out that fixing magical healing is not enough to prevent popups. You need to modify the death check rules at the same time. Note: double-tapping, for enemies who want the PCs dead, is still a good strategy even without popup heals. One of my players got in a fight with a hobgoblin around 8th level or so. The hobgoblin had a bow and a horse, the paladin had a greatsword and was on foot, so she was basically dead meat... but after the third arrow hit her, she flopped to the ground, and a couple of Deception checks later, the hobgoblin showed up to loot the body (she'd heard him talking with another hobgoblin previous about the fine quality of her greatsword and armor), and then she flipped back over, surprised him, and hit him with her sword. (She didn't kill him, but she did take his horse.) In a completely rational world where all hobgoblins were tactical battlecomputers he would have [I]at least[/I] given her corpse a good whack with his sword just in case, because anybody could play possum. And if the "possum" is a wizard, overlooking him could be devastating. Hopefully your players don't cotton on to this kind of strategy. :) [/QUOTE]
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