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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="pming" data-source="post: 6695042" data-attributes="member: 45197"><p>Hiya!</p><p></p><p> I didn't read the whole thread, but yeah, we started to see the whack-a-hero phenomenon come up. Initially I went with a "below 0 = one level of Exhaustion". I still use it, actually....most of the time. But I find myself forgetting sometimes...and it doesn't seem to matter. So...I think I need to find something else, or just ignore it and chalk it up to one of the foibles of the game.</p><p></p><p>If I did/do decide to do something about it, I'm thinking of maybe using a "Duration" for healing. In my own "Fantasy Elements" rpg system (based heavily on Darkurthe Legends rpg), there are healing spells, but they have a duration. You are 'healed' for the duration. At the end of the duration, any Life Points ("HP") that' haven't healed naturally by that time, come back. This means that after a good foray into a dungeon, everyone is beat to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. They have likely used Healing Magic to not die...adventuring is dangerous! Each "wound" amount they have taken in recorded (e.g., "-2, -2, -3, -5"). All wounds heal at the same rate; that is, each is treated 'individually'. So, lets say after the first day the character heals 2 points via natural healing, good medical care, herbalism, etc (non-magic). The two -2 point wounds are gone. The -3 and -5 are reduced to -1 and -3. The next day, assuming same healing rate, the -1 is gone, and the -3 is now -1. The next day the character heals up that last -1. So, after three days he will be healed. So...lets say that the magic healing potion he drank in the dungeon has a duration of 1 day. At the end of the first day, his two -2 pointers were gone, leaving him with a -1 and -3. If his total Life Points at full health is, say, 15, then he is at 11 (still having 4 points of damage). He's hurting, and hit shows! During the duration, he looked more or less 'fine'; maybe some bruising, swelling, stiffness, etc...but no grievous wounds showing. After the duration, however, he wakes up with a large claw mark across his face. Natural healing of this will result in scars. However, casting another 1-day healing spell on him will 'remove' these claw marks, maybe they'll show up as scratches depending on how much LP were healed versus damage done.</p><p></p><p>I know it sounds a bit complicated, but for my game, with relatively low'ish "Hit Points" (Life Points), it isn't much book keeping. In 5e, however, where a 11th level barbarian can have 150 hp or more... it could get a bit unwieldy. So, if I do, I may have to find a way to "bunch up" wounds into things like "Light", "Medium", "Heavy" and "Deadly" or some such.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6695042, member: 45197"] Hiya! I didn't read the whole thread, but yeah, we started to see the whack-a-hero phenomenon come up. Initially I went with a "below 0 = one level of Exhaustion". I still use it, actually....most of the time. But I find myself forgetting sometimes...and it doesn't seem to matter. So...I think I need to find something else, or just ignore it and chalk it up to one of the foibles of the game. If I did/do decide to do something about it, I'm thinking of maybe using a "Duration" for healing. In my own "Fantasy Elements" rpg system (based heavily on Darkurthe Legends rpg), there are healing spells, but they have a duration. You are 'healed' for the duration. At the end of the duration, any Life Points ("HP") that' haven't healed naturally by that time, come back. This means that after a good foray into a dungeon, everyone is beat to :):):):). They have likely used Healing Magic to not die...adventuring is dangerous! Each "wound" amount they have taken in recorded (e.g., "-2, -2, -3, -5"). All wounds heal at the same rate; that is, each is treated 'individually'. So, lets say after the first day the character heals 2 points via natural healing, good medical care, herbalism, etc (non-magic). The two -2 point wounds are gone. The -3 and -5 are reduced to -1 and -3. The next day, assuming same healing rate, the -1 is gone, and the -3 is now -1. The next day the character heals up that last -1. So, after three days he will be healed. So...lets say that the magic healing potion he drank in the dungeon has a duration of 1 day. At the end of the first day, his two -2 pointers were gone, leaving him with a -1 and -3. If his total Life Points at full health is, say, 15, then he is at 11 (still having 4 points of damage). He's hurting, and hit shows! During the duration, he looked more or less 'fine'; maybe some bruising, swelling, stiffness, etc...but no grievous wounds showing. After the duration, however, he wakes up with a large claw mark across his face. Natural healing of this will result in scars. However, casting another 1-day healing spell on him will 'remove' these claw marks, maybe they'll show up as scratches depending on how much LP were healed versus damage done. I know it sounds a bit complicated, but for my game, with relatively low'ish "Hit Points" (Life Points), it isn't much book keeping. In 5e, however, where a 11th level barbarian can have 150 hp or more... it could get a bit unwieldy. So, if I do, I may have to find a way to "bunch up" wounds into things like "Light", "Medium", "Heavy" and "Deadly" or some such. ^_^ Paul L. Ming [/QUOTE]
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