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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="KarinsDad" data-source="post: 6695134" data-attributes="member: 2011"><p>I would think that the easy solution then would be to get rid of Healing Word (since it is rarely used at other times for anything else). It would be bad enough to penalize any of your players who enjoy being the one to rescue a downed ally by removing the Healing Word spell so that they can no longer do that, but going beyond that into some of the suggestions here in this thread seems excessively punitive to your players. I know of players who like "saving the day by keep the team up". But, your table, your rules. Whatever floats your boat. I was merely suggesting that for the amount of frequency, any solution to "fix this" seems like killing an ant with a sledgehammer. Better to just ignore the ant. Good luck with whatever you decide. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6695134, member: 2011"] I would think that the easy solution then would be to get rid of Healing Word (since it is rarely used at other times for anything else). It would be bad enough to penalize any of your players who enjoy being the one to rescue a downed ally by removing the Healing Word spell so that they can no longer do that, but going beyond that into some of the suggestions here in this thread seems excessively punitive to your players. I know of players who like "saving the day by keep the team up". But, your table, your rules. Whatever floats your boat. I was merely suggesting that for the amount of frequency, any solution to "fix this" seems like killing an ant with a sledgehammer. Better to just ignore the ant. Good luck with whatever you decide. :lol: [/QUOTE]
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Whack-a-mole gaming or being healed from 0 hp
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