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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="KarinsDad" data-source="post: 6695444" data-attributes="member: 2011"><p>You mean loaded phrases like "Healing Word is cheap" and it "devaluates your role"? Sorry dude, but you started the conversation off in your first post by being dismissive of other people's playstyle and choice of spell. I get it. You don't like Healing Word. Your rationale doesn't make a lot of sense in a combat situation where making good choices leads to a less damaged party which uses fewer overall resources, but it's ok that you don't like it.</p><p></p><p>When I played my healbot, I did not even necessarily heal a downed PC right away. I sometimes waited a round so that the foes surrounding that downed PC move off to go attack other PCs or for some other reason. The concept of playing any PC, let alone a healbot, one and only one way does indeed sound subpar (unless one is roleplaying a low Int/Wis PC in which case, subpar choices in combat make sense). My PC is in a life and death struggle often. I play him that way. If Healing Word is a better choice, he's going to use it. If Cure Wounds is a better choice, he's going to use that. If not casting a healing spell is a better choice, he's going to do that.</p><p></p><p>From the perspective of the PC, Healing Word is a great spell. That's roleplaying. If you were actually your character in a D&D world, you would not have the opinion you have. You would love the fact that you could get a downed ally conscious from 60 feet away. I'm not going to throw the screwdriver out of the toolkit cause I prefer to use a hammer.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6695444, member: 2011"] You mean loaded phrases like "Healing Word is cheap" and it "devaluates your role"? Sorry dude, but you started the conversation off in your first post by being dismissive of other people's playstyle and choice of spell. I get it. You don't like Healing Word. Your rationale doesn't make a lot of sense in a combat situation where making good choices leads to a less damaged party which uses fewer overall resources, but it's ok that you don't like it. When I played my healbot, I did not even necessarily heal a downed PC right away. I sometimes waited a round so that the foes surrounding that downed PC move off to go attack other PCs or for some other reason. The concept of playing any PC, let alone a healbot, one and only one way does indeed sound subpar (unless one is roleplaying a low Int/Wis PC in which case, subpar choices in combat make sense). My PC is in a life and death struggle often. I play him that way. If Healing Word is a better choice, he's going to use it. If Cure Wounds is a better choice, he's going to use that. If not casting a healing spell is a better choice, he's going to do that. From the perspective of the PC, Healing Word is a great spell. That's roleplaying. If you were actually your character in a D&D world, you would not have the opinion you have. You would love the fact that you could get a downed ally conscious from 60 feet away. I'm not going to throw the screwdriver out of the toolkit cause I prefer to use a hammer. [/QUOTE]
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