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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="Mouseferatu" data-source="post: 6695609" data-attributes="member: 1288"><p>Whereas I have found <em>healing word</em> makes the game far more enjoyable.</p><p></p><p>Does it make healing easy? Yes. But on the other hand, in my group, the ability to heal <em>and</em> do something else in the same round is is a game-saver. I have several players who love the concept of playing a cleric or a healer, but none of them like regularly being stuck devoting their entire round to healing. It was one of the things we loved about 4E--the fact that so many cleric powers allowed you to heal and do something else. <em>Healing word</em> is the 5E equivalent of that. I understand that there are people for whom that devalues the healer role, but for us, it makes it worth playing.</p><p></p><p>On the main topic, I have a thematic objection to whack-a-mole healing, but it hasn't really been an issue for me in practice. My players would much rather keep an ally standing than bring them back from 0, regardless of whether it's the optimal choice on a mechanical level. And we all--myself included, as DM--hate it when a player is stuck missing a turn. So while I'm paying close attention to the suggested solutions, so far I don't feel the need to implement any of them in my own game.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 6695609, member: 1288"] Whereas I have found [I]healing word[/I] makes the game far more enjoyable. Does it make healing easy? Yes. But on the other hand, in my group, the ability to heal [I]and[/I] do something else in the same round is is a game-saver. I have several players who love the concept of playing a cleric or a healer, but none of them like regularly being stuck devoting their entire round to healing. It was one of the things we loved about 4E--the fact that so many cleric powers allowed you to heal and do something else. [I]Healing word[/I] is the 5E equivalent of that. I understand that there are people for whom that devalues the healer role, but for us, it makes it worth playing. On the main topic, I have a thematic objection to whack-a-mole healing, but it hasn't really been an issue for me in practice. My players would much rather keep an ally standing than bring them back from 0, regardless of whether it's the optimal choice on a mechanical level. And we all--myself included, as DM--hate it when a player is stuck missing a turn. So while I'm paying close attention to the suggested solutions, so far I don't feel the need to implement any of them in my own game. [/QUOTE]
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Whack-a-mole gaming or being healed from 0 hp
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