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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="Fanaelialae" data-source="post: 6698605" data-attributes="member: 53980"><p>Fair enough. If another opponent isn't an immediate threat, a double-tap might be reasonable.</p><p></p><p>It might be reasonable under some circumstances to double-tap an unconscious GWF rather than attack the archer, but generally not IMO. It's like double-tapping the unconscious guy with the bazooka while someone with a 9mm is shooting at you. Sure the rocket is more dangerous, but it's not currently a threat, and the bullet can kill you just as dead.</p><p></p><p>It's your call if you want to roll death saves for monsters, but per RAW you don't have to (PHB 198 <strong>Monsters and Death</strong>). I don't generally bother with death saves for monsters myself.</p><p></p><p></p><p></p><p>It does leave you open though. It's not much different from losing initiative; effectively you're giving your opponent more attacks. If you're relatively certain that the downed guy will get back up and attack again, then it may be a worthwhile trade off. IMO, that's not usually a reasonable assumption though. </p><p></p><p>I think double tapping PCs often stems from a DM's metagame idea of winning (killing PCs) rather than winning from the monsters' perspective (survival). Killing an enemy who isn't a threat (whether that's temporary or permanent) is pretty pointless if his allies kill you.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6698605, member: 53980"] Fair enough. If another opponent isn't an immediate threat, a double-tap might be reasonable. It might be reasonable under some circumstances to double-tap an unconscious GWF rather than attack the archer, but generally not IMO. It's like double-tapping the unconscious guy with the bazooka while someone with a 9mm is shooting at you. Sure the rocket is more dangerous, but it's not currently a threat, and the bullet can kill you just as dead. It's your call if you want to roll death saves for monsters, but per RAW you don't have to (PHB 198 [b]Monsters and Death[/b]). I don't generally bother with death saves for monsters myself. It does leave you open though. It's not much different from losing initiative; effectively you're giving your opponent more attacks. If you're relatively certain that the downed guy will get back up and attack again, then it may be a worthwhile trade off. IMO, that's not usually a reasonable assumption though. I think double tapping PCs often stems from a DM's metagame idea of winning (killing PCs) rather than winning from the monsters' perspective (survival). Killing an enemy who isn't a threat (whether that's temporary or permanent) is pretty pointless if his allies kill you. [/QUOTE]
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