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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="Fanaelialae" data-source="post: 6701621" data-attributes="member: 53980"><p>As I have said before, my comments are based on the idea that the PCs are rare. If that's not the case in your campaign, that's fine, but then this simply doesn't apply to your campaign world.</p><p></p><p></p><p></p><p>Healing potions existed, but we certainly weren't drowning in them. You simply worked with what you had. Back in those days, it wasn't unusual for adventures to be attrition based. Beating the orc with pie was basically a foregone conclusion (unless it turned out to be something other than an orc) but the question was how many resources you'd use up, HP being a major resource. A group with skill and luck might be able to take the pie without any loss at all (perhaps by ambushing the orc with bows or using some other clever ruse).</p><p></p><p>I think the highest we ever got was around 9th level (that party had no healer), and that was months of regular play. Leveling just wasn't that fast in those days unless you house ruled XP.</p><p></p><p></p><p></p><p>How many Rome sized cities does a typical campaign world honestly have though? Rome was a pinnacle of civilization for that time period. And even given those numbers, at best 250 of those people (remember that 0.025%?) would be adventuring healers that monsters might have to face at some point.</p><p></p><p></p><p></p><p>In a big city, sure. But how many monsters visit the big city? That's like saying that just because NYC has multiple all-night nightclubs, everyone in third-world countries knows all about all-night nightclubs. </p><p></p><p></p><p></p><p>I was referring to players who abuse the heal from zero rules to soak up extra damage. I never suggested that casting healing spells was an abuse of the rules.</p><p></p><p></p><p></p><p>I don't follow. I pointed out concrete examples of how abusing the heal from zero rules can bite the party on the posterior. This isn't some theory-crafted discussion about using ineffective tactics. Just because something sounds good on paper doesn't mean it will be as effective every time in play. Certainly, abusing heal from zero CAN be an effective tactic but it also carries risks that some people dismiss out of hand. I can tell you from experience that those risks should not be ignored.</p><p></p><p></p><p></p><p>You can tweak the mechanics all you want. Nowhere did I say you shouldn't. Heal-from-negatives is certainly a viable solution. </p><p></p><p>Again, I was addressing those who felt that the logical solution to whack-a-mole was coup de grace. I don't understand where this is coming from since, prior to my previous post where I did offer some ideas on tweaking the mechanics, I didn't refer to tweaking the mechanics at all.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 6701621, member: 53980"] As I have said before, my comments are based on the idea that the PCs are rare. If that's not the case in your campaign, that's fine, but then this simply doesn't apply to your campaign world. Healing potions existed, but we certainly weren't drowning in them. You simply worked with what you had. Back in those days, it wasn't unusual for adventures to be attrition based. Beating the orc with pie was basically a foregone conclusion (unless it turned out to be something other than an orc) but the question was how many resources you'd use up, HP being a major resource. A group with skill and luck might be able to take the pie without any loss at all (perhaps by ambushing the orc with bows or using some other clever ruse). I think the highest we ever got was around 9th level (that party had no healer), and that was months of regular play. Leveling just wasn't that fast in those days unless you house ruled XP. How many Rome sized cities does a typical campaign world honestly have though? Rome was a pinnacle of civilization for that time period. And even given those numbers, at best 250 of those people (remember that 0.025%?) would be adventuring healers that monsters might have to face at some point. In a big city, sure. But how many monsters visit the big city? That's like saying that just because NYC has multiple all-night nightclubs, everyone in third-world countries knows all about all-night nightclubs. I was referring to players who abuse the heal from zero rules to soak up extra damage. I never suggested that casting healing spells was an abuse of the rules. I don't follow. I pointed out concrete examples of how abusing the heal from zero rules can bite the party on the posterior. This isn't some theory-crafted discussion about using ineffective tactics. Just because something sounds good on paper doesn't mean it will be as effective every time in play. Certainly, abusing heal from zero CAN be an effective tactic but it also carries risks that some people dismiss out of hand. I can tell you from experience that those risks should not be ignored. You can tweak the mechanics all you want. Nowhere did I say you shouldn't. Heal-from-negatives is certainly a viable solution. Again, I was addressing those who felt that the logical solution to whack-a-mole was coup de grace. I don't understand where this is coming from since, prior to my previous post where I did offer some ideas on tweaking the mechanics, I didn't refer to tweaking the mechanics at all. [/QUOTE]
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