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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="Lanefan" data-source="post: 6701884" data-attributes="member: 29398"><p>The lack of wound penalties is, I think, the root issue both here and some other places where the reality simulator gets left just a little too far behind.</p><p></p><p>So, what's a reasonably simple to track, elegant, penalizing-without-being-debilitating wound system going to look like? </p><p></p><p>Of course, if your party are the only levelled people in your generation and half of you die bravely (or foolishly) fighting a Giant you really should have run away from at first sight, where are the replacement characters going to come from?</p><p></p><p>Lan-"'that's the problem with being the last of something, Jack - sooner or later there's none left at all' - Captain Barbosa"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6701884, member: 29398"] The lack of wound penalties is, I think, the root issue both here and some other places where the reality simulator gets left just a little too far behind. So, what's a reasonably simple to track, elegant, penalizing-without-being-debilitating wound system going to look like? Of course, if your party are the only levelled people in your generation and half of you die bravely (or foolishly) fighting a Giant you really should have run away from at first sight, where are the replacement characters going to come from? Lan-"'that's the problem with being the last of something, Jack - sooner or later there's none left at all' - Captain Barbosa"-efan [/QUOTE]
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