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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="CapnZapp" data-source="post: 6704909" data-attributes="member: 12731"><p>This thread is here because I emphatically <strong>do not want creatures to go out of their way to actually kill players</strong>. I want to discuss changing the rules in such ways that this behavior isn't a go-to solution for anyone but a small minority of "extra-evil" foes.</p><p></p><p>The only reason creatures would ever go out of their way to kill player characters is because of the "don't count negative hit points" and the availability of Healing Word. </p><p></p><p>By keeping a count of hit points all the way down to -10 characters will stay down when put down and thus the monsters won't have to "double tap" the fallen.</p><p></p><p>The party can still combat-heal a fallen comrade back up on his feet. They just need to spend slightly more effort than "very little" (=a bonus action and a first level slot).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6704909, member: 12731"] This thread is here because I emphatically [B]do not want creatures to go out of their way to actually kill players[/B]. I want to discuss changing the rules in such ways that this behavior isn't a go-to solution for anyone but a small minority of "extra-evil" foes. The only reason creatures would ever go out of their way to kill player characters is because of the "don't count negative hit points" and the availability of Healing Word. By keeping a count of hit points all the way down to -10 characters will stay down when put down and thus the monsters won't have to "double tap" the fallen. The party can still combat-heal a fallen comrade back up on his feet. They just need to spend slightly more effort than "very little" (=a bonus action and a first level slot). [/QUOTE]
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Whack-a-mole gaming or being healed from 0 hp
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