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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="Kithas" data-source="post: 6707798" data-attributes="member: 97587"><p>my group/I have no problem with the RAW rules for death. Generally speaking my dm gives us pretty hard fights(at least beyond deadly every week) where taking a whole turn or bonus action to heal someone that will just get dropped again will actually make us get tpk'd(weve gotten tpk'd once and had at least 2 pcs die).</p><p>In my experience if pop-up healing is working, your dm needs to fight harder. </p><p></p><p>Realistically speaking if even demi-intelligent creatures are fighting you and they notice you get back up with relative ease they are going to try to keep you down ie. double tap. If you're teaching a noob how to deal with zombies, rule 1 is cardio, rule 2 is double tap. The same goes for minions, rule 1 is focus fire rule 2 is double tap. Imagine if every time you went down they made sure to hit you with a melee attack once asap, you'd have 2 death saves(auto crit in melee) and if you arent healed before your turn youve got a 50/50 shot to die outright. In a world where getting up from grievous wounds only takes a quick "GET OFF YOUR BUTT" from your local cleric, pretty much every combatant would be used to taking extra measures to keep people on the floor.</p></blockquote><p></p>
[QUOTE="Kithas, post: 6707798, member: 97587"] my group/I have no problem with the RAW rules for death. Generally speaking my dm gives us pretty hard fights(at least beyond deadly every week) where taking a whole turn or bonus action to heal someone that will just get dropped again will actually make us get tpk'd(weve gotten tpk'd once and had at least 2 pcs die). In my experience if pop-up healing is working, your dm needs to fight harder. Realistically speaking if even demi-intelligent creatures are fighting you and they notice you get back up with relative ease they are going to try to keep you down ie. double tap. If you're teaching a noob how to deal with zombies, rule 1 is cardio, rule 2 is double tap. The same goes for minions, rule 1 is focus fire rule 2 is double tap. Imagine if every time you went down they made sure to hit you with a melee attack once asap, you'd have 2 death saves(auto crit in melee) and if you arent healed before your turn youve got a 50/50 shot to die outright. In a world where getting up from grievous wounds only takes a quick "GET OFF YOUR BUTT" from your local cleric, pretty much every combatant would be used to taking extra measures to keep people on the floor. [/QUOTE]
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