Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Whack-a-mole gaming or being healed from 0 hp
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 6709779" data-attributes="member: 12731"><p>You've correctly described that there is no reward without risk.</p><p></p><p>But you haven't countered the argument that this is still worth the risk.</p><p></p><p>Take that Ettin critical for instance, it's a great example why this tactic is so good. </p><p></p><p>The Fighter is at 1 hp. Unless the Ettin does absolutely maximum damage (37) the only effect from the attack will be... that the fighter drops to zero.</p><p></p><p>That's probably 25 points of damage that simply... evaporates. 25 points of damage, negated. Automatically. For free! </p><p></p><p>That's four healing potions saved. Or two second level cure light wounds. And more importantly: instead of spending two full actions on healing that damage, all the cleric needs to do... is spend another Healing Word to bring that fighter back into the fight!</p><p></p><p>I am not saying you're wrong when you say "the Ettin can instakill the fighter" or "the Ettin can simply move over to attack the Cleric". </p><p></p><p>I am saying, however, a minmaxer evaluates the odds of those things happening... and then still pursues this tactic.</p><p></p><p>That is because what you're <strong>not</strong> taking into account. Chances are the Ettin misses the fighter with his first attack. Fighters often have high AC. </p><p></p><p>And what about the cleric. Those cure spells could (and should) be used for things like Hold Person, which means there's a chance of denying even more damage from the enemy side.</p><p></p><p>In contrast: what if the Ettin stays to bash the fallen fighter. He has advantage on his attacks. His troglodyte allies get advantage on their attacks. Hits mean automatic death save failures. If they manage to actually kill the fighter, the cleric must spend at least a third level spell (revivify). </p><p></p><p>Just as it's a much better tactic for the players to let the "zero hp" rule do most of the healing for them, it's a much better tactic for the monsters to have the auto-strike-on-fallen rule do its best to negate that advantage.</p><p></p><p>In the end, neither players nor monsters gain much.</p><p></p><p>But the players and the game have suffered. Now everyone is out to murder you, and not just defend themselves. </p><p></p><p>To me, that's a big shift in playing atmosphere. And I don't like it.</p><p></p><p>That's why I'm adding negative hit points to the game: to allow monsters to abstain from killing the fallen without that making whack-a-mole a superior tactic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm sure there are more ways to accomplish this, but this thread often falls into the trap of criticizing the negative hp suggestion <strong>for the wrong reason</strong>. I'm not out to make things worse for the players - quite the opposite: the change is there to not make me kill off fallen player characters. </p><p></p><p>This is supposed to make life <em>easier</em> on the players!</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6709779, member: 12731"] You've correctly described that there is no reward without risk. But you haven't countered the argument that this is still worth the risk. Take that Ettin critical for instance, it's a great example why this tactic is so good. The Fighter is at 1 hp. Unless the Ettin does absolutely maximum damage (37) the only effect from the attack will be... that the fighter drops to zero. That's probably 25 points of damage that simply... evaporates. 25 points of damage, negated. Automatically. For free! That's four healing potions saved. Or two second level cure light wounds. And more importantly: instead of spending two full actions on healing that damage, all the cleric needs to do... is spend another Healing Word to bring that fighter back into the fight! I am not saying you're wrong when you say "the Ettin can instakill the fighter" or "the Ettin can simply move over to attack the Cleric". I am saying, however, a minmaxer evaluates the odds of those things happening... and then still pursues this tactic. That is because what you're [B]not[/B] taking into account. Chances are the Ettin misses the fighter with his first attack. Fighters often have high AC. And what about the cleric. Those cure spells could (and should) be used for things like Hold Person, which means there's a chance of denying even more damage from the enemy side. In contrast: what if the Ettin stays to bash the fallen fighter. He has advantage on his attacks. His troglodyte allies get advantage on their attacks. Hits mean automatic death save failures. If they manage to actually kill the fighter, the cleric must spend at least a third level spell (revivify). Just as it's a much better tactic for the players to let the "zero hp" rule do most of the healing for them, it's a much better tactic for the monsters to have the auto-strike-on-fallen rule do its best to negate that advantage. In the end, neither players nor monsters gain much. But the players and the game have suffered. Now everyone is out to murder you, and not just defend themselves. To me, that's a big shift in playing atmosphere. And I don't like it. That's why I'm adding negative hit points to the game: to allow monsters to abstain from killing the fallen without that making whack-a-mole a superior tactic! :) I'm sure there are more ways to accomplish this, but this thread often falls into the trap of criticizing the negative hp suggestion [B]for the wrong reason[/B]. I'm not out to make things worse for the players - quite the opposite: the change is there to not make me kill off fallen player characters. This is supposed to make life [I]easier[/I] on the players! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Whack-a-mole gaming or being healed from 0 hp
Top