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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="werecorpse" data-source="post: 6709791" data-attributes="member: 55491"><p>My criticism of you negative hit points fix are as follows:</p><p>1. Unless you meta game what hit points you are on (and sometimes even if you do) it means there is a reasonable chance that a caster who uses an action to cast cure wounds on an unconscious ally might leave them still being unconscious meaning the caster probably has to spend another action curing - which is less fun than being able to use a bonus action and get to do something else. I think anything that drains healers ability to do things other than heal is less fun for the healer.</p><p>2. The person who is unconscious spends longer unconscious</p><p>(Both 1&2 stem from an issue with making players not participate in the combat)</p><p>3. You say that a natural result of staying on 1hp and damage taking you to 0 is that pcs will do it and therefore monsters will coup de grace. I say a natural result is that pcs won't do it because they will realise that they will then be liable to a coup de grace. It makes no sense to me that a monster will decline to coup de grace someone because they think they are able to be restored by a powerful cure in 1 round but will coup de grace them because they know they can be restored by a bonus action. If the monster is smart enough to think they can be healed back in a few seconds work - but not if I bash them a few times then it is as likely to take this opportunity (btw any hit on an unconscious character by a melee weapon is a crit - 2 failed death rolls)</p><p>4. There are other options available that do not cause issue 1&2 above. </p><p></p><p>Is this an actual issue in play for your characters? Do they enter combat (or stay in combat when there are other options) on 1 hp? My experience is that characters on low hit points retreat and heal up. They don't know what's coming and they don't want to spend rounds on the floor (the least fun part of D&D is playing an unconscious character).</p><p></p><p>Also if you think of hit points and combat as the same way you look at a whole event. There's no point blaming the guy who missed the last shot. ie 30hp means you can take a half dozen blows from a guy doing 1d6+2. It doesn't matter if the last one that put you down knocked you from 1 to 0 or from 8 to 0. </p><p></p><p>My solution to the problem is</p><p>1. People who fail death saves have a chance of lingering injuries (so no one wants to risk going unconscious)</p><p>2. After returning from unconscious all your rolls are at disadvantage until the end of your next action (so no one wants to go unconscious and so drinking a potion is a good option attacking or putting oneself at risk of a save isn't)</p><p>3. If - and only if - the bad guys see someone constantly coming back from unconscious they will double tap (as would the PC's)</p><p></p><p>I used negative hit points in 3e. I prefer this system.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 6709791, member: 55491"] My criticism of you negative hit points fix are as follows: 1. Unless you meta game what hit points you are on (and sometimes even if you do) it means there is a reasonable chance that a caster who uses an action to cast cure wounds on an unconscious ally might leave them still being unconscious meaning the caster probably has to spend another action curing - which is less fun than being able to use a bonus action and get to do something else. I think anything that drains healers ability to do things other than heal is less fun for the healer. 2. The person who is unconscious spends longer unconscious (Both 1&2 stem from an issue with making players not participate in the combat) 3. You say that a natural result of staying on 1hp and damage taking you to 0 is that pcs will do it and therefore monsters will coup de grace. I say a natural result is that pcs won't do it because they will realise that they will then be liable to a coup de grace. It makes no sense to me that a monster will decline to coup de grace someone because they think they are able to be restored by a powerful cure in 1 round but will coup de grace them because they know they can be restored by a bonus action. If the monster is smart enough to think they can be healed back in a few seconds work - but not if I bash them a few times then it is as likely to take this opportunity (btw any hit on an unconscious character by a melee weapon is a crit - 2 failed death rolls) 4. There are other options available that do not cause issue 1&2 above. Is this an actual issue in play for your characters? Do they enter combat (or stay in combat when there are other options) on 1 hp? My experience is that characters on low hit points retreat and heal up. They don't know what's coming and they don't want to spend rounds on the floor (the least fun part of D&D is playing an unconscious character). Also if you think of hit points and combat as the same way you look at a whole event. There's no point blaming the guy who missed the last shot. ie 30hp means you can take a half dozen blows from a guy doing 1d6+2. It doesn't matter if the last one that put you down knocked you from 1 to 0 or from 8 to 0. My solution to the problem is 1. People who fail death saves have a chance of lingering injuries (so no one wants to risk going unconscious) 2. After returning from unconscious all your rolls are at disadvantage until the end of your next action (so no one wants to go unconscious and so drinking a potion is a good option attacking or putting oneself at risk of a save isn't) 3. If - and only if - the bad guys see someone constantly coming back from unconscious they will double tap (as would the PC's) I used negative hit points in 3e. I prefer this system. [/QUOTE]
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