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Whack-a-mole gaming or being healed from 0 hp
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<blockquote data-quote="n0nym" data-source="post: 6715435" data-attributes="member: 6801533"><p>In my game, everytime a character hits 0hp, I hand the player a shiny d20 and he gets to roll for a surprise lingering wound ! In addition, each wound reduces the character's maximum hp by 10% (this effect only leaves after a 3 days rest and DC15 Constitution check). A second wound reduces his max hp by another 10%. A third wound means he's dead.</p><p></p><p>There's no whack-a-mole-effect in my game because of this. If they get back up with 10hp, they know death is around the corner.</p><p></p><p>I plan on also putting a "death at negative constitution score" condition because let's face it, it's virtually impossible to die from a single blow after a certain level and I find that a bit odd.</p></blockquote><p></p>
[QUOTE="n0nym, post: 6715435, member: 6801533"] In my game, everytime a character hits 0hp, I hand the player a shiny d20 and he gets to roll for a surprise lingering wound ! In addition, each wound reduces the character's maximum hp by 10% (this effect only leaves after a 3 days rest and DC15 Constitution check). A second wound reduces his max hp by another 10%. A third wound means he's dead. There's no whack-a-mole-effect in my game because of this. If they get back up with 10hp, they know death is around the corner. I plan on also putting a "death at negative constitution score" condition because let's face it, it's virtually impossible to die from a single blow after a certain level and I find that a bit odd. [/QUOTE]
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Whack-a-mole gaming or being healed from 0 hp
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