What´s a 15th Lvl Commoner ?

NPC classes and experience.... well, I would say (and I think Sean K. Reynolsd agrees) that the simple day-to-day survival in a Medieval setting could constitute a CR1 challenge every couple of months or so...

Given that, a 15th level commoner would be rare, yes, and old. And would require having had some rather trying times in her/his life.
 
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How about someone from Glen Cook's novels?

I'm thinking about Darling, the little girl general. Not much of a fighter, a strong tactician and strategist, mute, no magic herself, but with the strange talent of an anti-magic field around her and the loyalty of men who fought for her.
 

Uller said:
You have to keep in mind what XP and level means in 3e. It is not just a measure of life experience or power. It is a measure of _importance_ in the world.

That doesn't seem right to me. Is there any text in the books that back this up?

Anyways, I had a 9th level Commoner in a game recently. I figured she was mostly farmer, part midwife, part politician (she was the mayor's wife). She didn't have the training to become an Expert; she got by without fighting, so she's no Warrior; and everything she did was mundane, so she's no Adept.

She reached that level after 60+ years of toil.
 

I skimmed the thread and didn't see it. my take on a 15th level commoner would be the senechal or appointment setter for the king. figure Diplomacy 10 and Knowledge Skill - Bureacracy 18 . . .

"so you want an appointment to see the king . . . you realize his Majesty is a very busy man . . . would Tuesday noon two months from now work for you? I can give you 5 minutes . . . no, not good? wellll . . ."
DM: make an opposed bureacracy check. well then use your base Int roll to check; how hard can it be?
". . . nope, sorry. nothing before two months from now . . . no, I don't need money anymore but thank you anyway . . ."

an obscene amount of power for someone who's never killed a single kobold in his life. yet he can destroy nations with a careless flick of a pen.
 
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Uller said:
15th level commoner?

Yes...I'd say Samwise was about a 15th level commoner upon his return to the shire.

Aw rats, you beat me to it!

Sam at the end of the trilogy is most certainly a high-level commoner. No amazing butt-kicking powers, but surprisingly hard to take down.
 

Yes, Sam would be a high level commoner. Merry and Pippin have some fighter levels by the end of RotK, and Frodo... well Frodo was just a stupid commoner with a lot of cool stuff. I mean, really what did he do that was so important? Or more importantly, what real combat did Frodo ever win? Everyone else in the Fellowship was there speciffically keep Frodo from dying, and all 8 of them were needed!
 

Its Obvious...

A 15th level commoner is a XP machine.


Let me see...

A 6 level fighter making two attacks... killing the menacing CR 15 foe...


IHAAAAAAAA!!!!
 

Going by the baseline, XP doesn't measure importance. It really does measure # of kobolds bashed and # of traps overcome.

So a 15th level commoner is likely to be on the edge of civilization, fighting enemy armies (malitia-style) or marauding monsters (again, using his pitchfork if nessecary).

I mean, at least one monster in the MM, the Ankheg, regularly makes a mess of farms. 15th level farmers are the kind of dudes who've beat down Ankhegs before, the kind who trolls and giants defer respect to. He can make corn grow in sand and has picked up some decent fighting prowess. Nothing military or trained, but he can swing a stick like a friggin' monk. :)

I've always supported the DMG's definition of commoners being low-level by default. I mea, SKR's system is all good and such, but it does lead to many PC's being not heroic at all until they get to high levels. Not nessecarily a bad thing, you just have to remember that in a town that competent, they're not gonig to need as many heroes. "Up, we've got orcs again. Time to get the boys together and go beat 'em up!" "Aw, dang! Another dire wolf eatin' me pigs! Gamps, you grab the shotgun!"

Keep in mind that NPC's also have treasure by level. Just using an NPC equipment generator, I get a 15th level commoner with the following:

Com15
Masterwork Mithral Shirt; 10 Masterwork Bolts; Heavy Crossbow +1; 1 Bolt +1; Potion of Swimming; Potion of Cure Light Wounds (x2); Quall's Feather Token (whip); Heward's Handy Haversack; Glove of Storing; Eyes of the Eagle; Universal Solvent; 146 gp

Meanwhile, even a 5th level commoner (not that rare by SKR's standards) has:

Com5
Padded Leather Armor; Masterwork Sling; 5 Masterwork Sling Bullets; Potion of Cure Light Wounds; 2 Flasks of Holy Water; Thunder Stone; 418 gp

And at the high end of the default system, the toughest farmer (at level 3) in the fields has:

Com3
Masterwork Studded Leather Armor; Morning Star; Potion of Swimming; Potion of Cure Light Wounds (x3); 17 gp

Now, as commoners, most of this is probably stashed back in their barns, just waiting for enterprising adventurers to reward.

From a mercenary perspective, adventurers would seek out the outlaying towns for the best stuff. After all, more challenges = more levels = more treasure. Of course, high level commoners = tough challenges, too, since they're not likely to call in adventurers on anything they could handle themselves.

I think if I made an edge kingdom with 15th level commoners, my PC's would just kill them and take it all. But they're evil, so. ^_^
 

Kamikaze Midget said:

From a mercenary perspective, adventurers would seek out the outlaying towns for the best stuff. After all, more challenges = more levels = more treasure. Of course, high level commoners = tough challenges, too, since they're not likely to call in adventurers on anything they could handle themselves.

I think if I made an edge kingdom with 15th level commoners, my PC's would just kill them and take it all. But they're evil, so. ^_^

"Because in the end, what Dungeons and Dragons is all about is

GOING INTO HOUSES,
KILLING THE OWNERS,
and
TAKING THEIR TREASURE."

-- Dyan Rancey, 1999
 

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