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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What’s the best savant trick for a signature move?
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<blockquote data-quote="kerleth" data-source="post: 8808739" data-attributes="member: 84383"><p>Someone I introduced to Level Up mentioned this to me the other day. Their reading of Choreographed Disappearance is that it accidentally grants infinite movement with Signature Move.</p><p></p><p>Choreographed Disappearance</p><p>On your turn, you say something to turn a foe’s attention away from you or an ally. You or an ally of your choice who can understand you can move up to their speed. This movement does not provoke opportunity attacks from one creature of your choice that can understand you. If they end up having obscurement or cover relative to the distracted foe, they can Hide without spending an action.</p><p><em><u>Nowhere here does it require any sort of action on your part or state once per turn. On your turn is not once per turn. Normally this would be limited by the core mechanic of preparing and expending tricks, except .....</u></em></p><p></p><p>Signature Move</p><p>At 4th level, choose one savant trick you know. You are considered to always have that trick prepared, and it does not count against the limit of the number of tricks you can have prepared. <strong><u>When you use that trick, it does not stop being prepared.</u></strong> Whenever you gain a level, you can change your signature move.</p><p></p><p></p><p>Obviously this is unintended, and a <em>once during your turn</em> errata/houserule would be the sane thing to do. In the spirit of gonzo crazy fun and shameless power gaming though, I vote for infinite tactical movement speed for your whole team as the best option for signature move.</p></blockquote><p></p>
[QUOTE="kerleth, post: 8808739, member: 84383"] Someone I introduced to Level Up mentioned this to me the other day. Their reading of Choreographed Disappearance is that it accidentally grants infinite movement with Signature Move. Choreographed Disappearance On your turn, you say something to turn a foe’s attention away from you or an ally. You or an ally of your choice who can understand you can move up to their speed. This movement does not provoke opportunity attacks from one creature of your choice that can understand you. If they end up having obscurement or cover relative to the distracted foe, they can Hide without spending an action. [I][U]Nowhere here does it require any sort of action on your part or state once per turn. On your turn is not once per turn. Normally this would be limited by the core mechanic of preparing and expending tricks, except .....[/U][/I] Signature Move At 4th level, choose one savant trick you know. You are considered to always have that trick prepared, and it does not count against the limit of the number of tricks you can have prepared. [B][U]When you use that trick, it does not stop being prepared.[/U][/B] Whenever you gain a level, you can change your signature move. Obviously this is unintended, and a [I]once during your turn[/I] errata/houserule would be the sane thing to do. In the spirit of gonzo crazy fun and shameless power gaming though, I vote for infinite tactical movement speed for your whole team as the best option for signature move. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What’s the best savant trick for a signature move?
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