TorgoTheWhite
Explorer
I think the DM should have agency to call world-building, history, cultures: "MY story" all the framework to the game. Though I have let players propose world-building too. But Warlocks feel like they tread hard upon the grounds of needing to add historic and world building elements that the DM is not in love with - and it is very player dependent on what level of homework the player wants the DM to do.
My Warlock player is a great RP'er and he likes the mystery/unraveling the mystery of his Patron. This makes for a pretty DM intensive world-building and basically a character that is 2-for the price of 1..+
My Warlock player is a great RP'er and he likes the mystery/unraveling the mystery of his Patron. This makes for a pretty DM intensive world-building and basically a character that is 2-for the price of 1..+