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What’s the most complex RPG out there?
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<blockquote data-quote="Ovinomancer" data-source="post: 7355105" data-attributes="member: 16814"><p>Yup. We tried to break it, but it was surprisingly robust. Had one game that had a fake missile pack shuttle launched, the eating of a full S torp so as to maintain missile lock, 2 emergency stops, a wild weasel, a suicide shuttle that actually connected (totes awesome, btw), and ended with two crippled ships using transporters to beam assault teams back and forth, and ended when I managed to get a shuttle (my last) full of Kzinti marines to actually make contact with the Romulan ship. I abused the hell out of my shuttles, and I'm sure Kzinti central accounting would like to have a word with me about wasting valuable shuttles like that.</p><p></p><p>My favorite thing about that game was just how unique each race played. Fed busses, Kzinti missle boats, Klingon snake dancing, Romulan sub tactis, just superb how they captured the feel of the fiction in the game rules. Way, way, too complicated though.</p><p></p><p>Federation Commander, though, is a streamlined version of SFB that managed to capture the magic SFB had and still be easy enough to teach a new player how to play in 15 minutes, without ever using the rule book. FANTASTIC successor to SFB.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7355105, member: 16814"] Yup. We tried to break it, but it was surprisingly robust. Had one game that had a fake missile pack shuttle launched, the eating of a full S torp so as to maintain missile lock, 2 emergency stops, a wild weasel, a suicide shuttle that actually connected (totes awesome, btw), and ended with two crippled ships using transporters to beam assault teams back and forth, and ended when I managed to get a shuttle (my last) full of Kzinti marines to actually make contact with the Romulan ship. I abused the hell out of my shuttles, and I'm sure Kzinti central accounting would like to have a word with me about wasting valuable shuttles like that. My favorite thing about that game was just how unique each race played. Fed busses, Kzinti missle boats, Klingon snake dancing, Romulan sub tactis, just superb how they captured the feel of the fiction in the game rules. Way, way, too complicated though. Federation Commander, though, is a streamlined version of SFB that managed to capture the magic SFB had and still be easy enough to teach a new player how to play in 15 minutes, without ever using the rule book. FANTASTIC successor to SFB. [/QUOTE]
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