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What 2nd level spell to pick for a sorcerer at 4th level?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 102037" data-attributes="member: 3146"><p>I respect your right to make your own decisions but a sorceror with Identify!?! Yuck. If you have to cast it that often, you're in trouble (and since it's an expensive spell to cast no matter what, it's not that much more to just buy scrolls). Pick up Magic Missile, Grease, Feather fall, Burning Hands, Unseen Servant or something else.</p><p></p><p>Anyway as to the question you actually asked: I'd take Glitterdust, or See Invisibility. Although I haven't played too far into RtToEE (I'm in the moathouse myself at the moment), you're reaching the level where you need to have a way to deal with invisibility. Glitterdust isn't quite as effective for detecting invisible creatures since you have to guess where they are to begin with but it has other uses (blinding opponents) and allows everyone in the party to see them. See Invisibility is a superior way to detect invisible creatures and if you don't need to use it, Web is an incredible combat spell. Either way, though you'd be effective.</p><p></p><p>Invisibility would also be a good choice although you'd end up contributing more to avoiding combat with it than to combat (and making everyone in the party invisible would probably leave you with very few spell slots to cast your Webs from.</p><p></p><p>I'd stay away from Melf's Acid Arrow myself. I imagine Flame bolt (is that a ranged touch attack version of magic missile that deals fire damage?) is good for dealing with regenerating creatures and it probably deals damage faster than Acid Arrow. Acid Arrow can disrupt spellcasters (but readying attacks does an even better job and many spellcasters will have high enough concentration scores to make a check against a mere 2d4 of damage)</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 102037, member: 3146"] I respect your right to make your own decisions but a sorceror with Identify!?! Yuck. If you have to cast it that often, you're in trouble (and since it's an expensive spell to cast no matter what, it's not that much more to just buy scrolls). Pick up Magic Missile, Grease, Feather fall, Burning Hands, Unseen Servant or something else. Anyway as to the question you actually asked: I'd take Glitterdust, or See Invisibility. Although I haven't played too far into RtToEE (I'm in the moathouse myself at the moment), you're reaching the level where you need to have a way to deal with invisibility. Glitterdust isn't quite as effective for detecting invisible creatures since you have to guess where they are to begin with but it has other uses (blinding opponents) and allows everyone in the party to see them. See Invisibility is a superior way to detect invisible creatures and if you don't need to use it, Web is an incredible combat spell. Either way, though you'd be effective. Invisibility would also be a good choice although you'd end up contributing more to avoiding combat with it than to combat (and making everyone in the party invisible would probably leave you with very few spell slots to cast your Webs from. I'd stay away from Melf's Acid Arrow myself. I imagine Flame bolt (is that a ranged touch attack version of magic missile that deals fire damage?) is good for dealing with regenerating creatures and it probably deals damage faster than Acid Arrow. Acid Arrow can disrupt spellcasters (but readying attacks does an even better job and many spellcasters will have high enough concentration scores to make a check against a mere 2d4 of damage) [/QUOTE]
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What 2nd level spell to pick for a sorcerer at 4th level?
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