I add Hit Dice and class levels a lot more since I discovered Quickened Monster Advancer, Dingle's Games and NPC Designer. NPCs with class levels are monsters that always need feats.
Ok, yeah, I do that alot too because I like to maintain continuity of threats over time. That is, if you are fighting orcs and ogres at lower level, then orcs and ogres ought be credible threats for most of your career.
Empower Spell-Like Ability is a feat I've never used, but it's perfect for a striker! Thanks.
No problem, I'm just trying to understand your thinking.
Powerful Charge is absolutely great for the "lurker" role.
Where as, I see at as a 'skirmisher' role, although really I can see it justified for 'lurkers', 'skirmishers', and 'brutes'.
That makes me wonder why feat prerequisites aren't designed to cluster similar abilities together.
They are, just not the way that you are looking at it.
If there were a "controller feat tree" starting with Combat Reflexes and then Improved Trip, that would make it a lot easier to express a character concept with your feat choices.
That depends on what your character concept is. The 'Combat Expertise' feat is the beginning of a tree that incorporates the idea of a 'skilled warrior' and 'tactician'. The character concept, if you would, is that of a 'smart fighter' who uses tactics, skills, tricks, and manuevers to defeat his foes rather than brute force. The concept of 'controller', per se, doesn't really exist and so its not supported.
The the 3e siloing of concepts is just as arbitrary as the 4e siloing of concepts. The 3e at least has the intuitive feel of being related to a particular attribute. Hense, in 3e you build 'strong fighters', 'smart fighters', 'cunning fighters', 'finesse fighters', 'tough fighters', or 'charismatic fighters' with trees that enhance their attribute strength and concept.
Combat reflexes isn't a 'controller feat' per se, because the concept doesn't exist. Combat Reflexes is, like dodge, a finesse feat that lets you make the most of your dexterity. It gives you both defense, and in combination with other feats some battlefield control, but that doesn't make it a 'soldier' or 'controller' feat. Now, if you build your monster for defense and call it a 'soldier build', that's fine, but you can do that in all sorts of ways.
I don't see huge balance issues with subbing one prereq for another, as long as the depth of tree is the same.
No, but it might change around the concept of the feat, making a finesse feat into a intelligence feat or vica versa. As a result you might end up increasing the importance of some attributes and descreasing the importance of others.
As a sideline, Improved Feint doesn't fit in a Combat Expertise tree from either a realistic or a role perspective.
Really? Depends on what you think the roles and concepts are. If the concept is 'smart skilled tactician', then improved fient may well fit into it.
It really fits better with Power Attack...
???
-- I know they aren't used together often, but doing extra damage and setting up so you'll actually hit are both striker-like abilities.
Yes, but is 'striker' any more realistic of a concept that 'smart tactician'? Does the world inherently contain 'strikers' and 'brutes' and what not?