After reading a bunch of threads, the edition wars, etc... here's my thought:
4E is a great RPG. It's simple, it's easy to learn, it's MMO-like in it's simplicity of rules (everything boils down to damage, even vorpal weapons just have the potential for massive damage - instead of insta killing you). It's a blast to play, and will bring in scads of new players, especially 13 year olds who want to play a dragon-man.
4E is NOT D&D. On its own, without the D&D label, I'd probably love it. But the feel, the rules, the missing classes, the iconic spells now gone... its not D&D. I wont get into all the reasons why, it'll likely start an edition flame war, I'm extremely opinionated on the matter.
For ME, 4E is not D&D. And thats a shame.
4E is a great RPG. It's simple, it's easy to learn, it's MMO-like in it's simplicity of rules (everything boils down to damage, even vorpal weapons just have the potential for massive damage - instead of insta killing you). It's a blast to play, and will bring in scads of new players, especially 13 year olds who want to play a dragon-man.
4E is NOT D&D. On its own, without the D&D label, I'd probably love it. But the feel, the rules, the missing classes, the iconic spells now gone... its not D&D. I wont get into all the reasons why, it'll likely start an edition flame war, I'm extremely opinionated on the matter.
For ME, 4E is not D&D. And thats a shame.