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What 5e got wrong
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<blockquote data-quote="darjr" data-source="post: 6794717" data-attributes="member: 52905"><p>While I agree conceptually, and that link is neat, and so is that game, stats in D&D have always been kind of amorphous and abstract. I don't think the change would have been enough of any kind of benefit to warrant killing that sacred cow.</p><p></p><p>I use to very much think it was archaic, it was one of the main reasons I played GURPS back in the day. But I think now that I've come to appreciate the weight of history that the existing stats brings. Not nostalgia per se, though that is a component, but the momentum of what those stats mean outside of the definition stated in the books.</p></blockquote><p></p>
[QUOTE="darjr, post: 6794717, member: 52905"] While I agree conceptually, and that link is neat, and so is that game, stats in D&D have always been kind of amorphous and abstract. I don't think the change would have been enough of any kind of benefit to warrant killing that sacred cow. I use to very much think it was archaic, it was one of the main reasons I played GURPS back in the day. But I think now that I've come to appreciate the weight of history that the existing stats brings. Not nostalgia per se, though that is a component, but the momentum of what those stats mean outside of the definition stated in the books. [/QUOTE]
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