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What 5e got wrong
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<blockquote data-quote="Rya.Reisender" data-source="post: 6794881" data-attributes="member: 6801585"><p>This.</p><p></p><p>The problem is that while in a computer RPG it's easy to make each stat do 4 different things so it's useful for every single class, in Pen&Paper you rather not want to have such a complexity to keep track off.</p><p></p><p>The only thing I dislike about D&D 5e attributes is that while during point buy raising a stat above 13 is more expensive, it is not more expensive to raise it while leveling up, making it much better to only raise the main stat to 20. I would have liked it more if there was a choice like "Put 1 point in my main stat or 2 points in some other stat I occasionally need?". Also then at least the total stats would be perfectly balanced on point buy.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 6794881, member: 6801585"] This. The problem is that while in a computer RPG it's easy to make each stat do 4 different things so it's useful for every single class, in Pen&Paper you rather not want to have such a complexity to keep track off. The only thing I dislike about D&D 5e attributes is that while during point buy raising a stat above 13 is more expensive, it is not more expensive to raise it while leveling up, making it much better to only raise the main stat to 20. I would have liked it more if there was a choice like "Put 1 point in my main stat or 2 points in some other stat I occasionally need?". Also then at least the total stats would be perfectly balanced on point buy. [/QUOTE]
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