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What 5e got wrong
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<blockquote data-quote="I'm A Banana" data-source="post: 6794998" data-attributes="member: 2067"><p>Which design mantra is that?</p><p></p><p></p><p>The usefulness of stats is only as unequal as the individual DM/scenario makes them. So if strict equality in usefulness is something you appreciate, there are ways to get at that (4e's skill challenge model is not a bad starting point, since inclusivity of different skills and ability scores was often part of its philosophy). That's not an inevitable consequence of the six D&D scores. </p><p></p><p></p><p>I find they work to serve their purpose pretty decently, creating ways to represent a character that is to varying degrees intelligent, observant, and influential. </p><p></p><p>Fortunately, the DMG has advice if you'd like to make up new ability scores.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6794998, member: 2067"] Which design mantra is that? The usefulness of stats is only as unequal as the individual DM/scenario makes them. So if strict equality in usefulness is something you appreciate, there are ways to get at that (4e's skill challenge model is not a bad starting point, since inclusivity of different skills and ability scores was often part of its philosophy). That's not an inevitable consequence of the six D&D scores. I find they work to serve their purpose pretty decently, creating ways to represent a character that is to varying degrees intelligent, observant, and influential. Fortunately, the DMG has advice if you'd like to make up new ability scores. [/QUOTE]
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