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What 5e got wrong
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<blockquote data-quote="Tony Vargas" data-source="post: 6795081" data-attributes="member: 996"><p>No, no it wasn't. 5e is fundamentally a revival product, bringing back a fad from 30-20 years ago. It re-wound a lot of 'modernization,' fed hamburger into a meat-grinder in reverse and popped sacred cows out the other end with preternatural success. </p><p></p><p>It didn't just re-print the traditional ruleset with new art, though, so yes, there's some cool stuff preserved from d20 and even built upon, a little. But if you judge it by how 'modern' it is, you're really not being fair to it, at all. </p><p></p><p>I can't imagine how that'd remotely have been on the table. 5e was absolutely committed to re-capturing the feel (and lapsed fans) of the 20th century editions of the game. Attributes are one of the few things that weren't terribly desecrated by the sacrilege of 3e & 4e modernization. They probably regarded them as some sort of untouchable 'third rail.' You could no more get away with changing the traditional attributes than you could switch from d20 to percentile. Be thankful they didn't go back to arbitrarily different bonuses for each stat, and kept the +1 mod per 2-above-10 formula (BTW, first introduced in the 4th ed of Gamma World, c1992, iirc).</p><p></p><p>For every rule between the covers of a D&D book, there is some other game some where that does that particular sort of rule way better - but D&D can't afford to go emulating that other game, <em>because it's not D&D</em>.</p><p></p><p>There are a lot of negatives to class system, but one of the positives is that they do simplify the decisions of character generation. Obvious 'prime' and 'dump' stats are part of that. 5e does go further than prior editions in trying to make each stat relevant to all characters, though, with all six being used for saving throws (however rarely half of them get used), and with proficiency/level bonuses being small enough, and DCs 'bounded' enough, that a decent stat mod is always helpful. So they really did make an effort, there.</p><p></p><p>In favor of what, exactly? Spontaneous casting of any spell on your class list?</p><p></p><p>Copyright law? ;P</p><p></p><p> That'd've been funnier if pleasing everyone ("who ever loved D&D," that is - I guess if you're not pleased by 5e you never really loved D&D, you were just leading it on?) hadn't been a goal from the first announcement of 'Next.'</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6795081, member: 996"] No, no it wasn't. 5e is fundamentally a revival product, bringing back a fad from 30-20 years ago. It re-wound a lot of 'modernization,' fed hamburger into a meat-grinder in reverse and popped sacred cows out the other end with preternatural success. It didn't just re-print the traditional ruleset with new art, though, so yes, there's some cool stuff preserved from d20 and even built upon, a little. But if you judge it by how 'modern' it is, you're really not being fair to it, at all. I can't imagine how that'd remotely have been on the table. 5e was absolutely committed to re-capturing the feel (and lapsed fans) of the 20th century editions of the game. Attributes are one of the few things that weren't terribly desecrated by the sacrilege of 3e & 4e modernization. They probably regarded them as some sort of untouchable 'third rail.' You could no more get away with changing the traditional attributes than you could switch from d20 to percentile. Be thankful they didn't go back to arbitrarily different bonuses for each stat, and kept the +1 mod per 2-above-10 formula (BTW, first introduced in the 4th ed of Gamma World, c1992, iirc). For every rule between the covers of a D&D book, there is some other game some where that does that particular sort of rule way better - but D&D can't afford to go emulating that other game, [i]because it's not D&D[/i]. There are a lot of negatives to class system, but one of the positives is that they do simplify the decisions of character generation. Obvious 'prime' and 'dump' stats are part of that. 5e does go further than prior editions in trying to make each stat relevant to all characters, though, with all six being used for saving throws (however rarely half of them get used), and with proficiency/level bonuses being small enough, and DCs 'bounded' enough, that a decent stat mod is always helpful. So they really did make an effort, there. In favor of what, exactly? Spontaneous casting of any spell on your class list? Copyright law? ;P That'd've been funnier if pleasing everyone ("who ever loved D&D," that is - I guess if you're not pleased by 5e you never really loved D&D, you were just leading it on?) hadn't been a goal from the first announcement of 'Next.' [/QUOTE]
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