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What 5e got wrong
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<blockquote data-quote="Marandahir" data-source="post: 6795247" data-attributes="member: 6803643"><p>The problem with the Oberoni Fallacy is that it assumes the ideal is to take the DM out of the equation and make a game that can run irregardless of good or bad DM adjudications. </p><p></p><p>5e's fundamental underlying principle is that, when you try to do this – WHICH 4th Edition tried several times – you end up taking away the quality that makes D&D (and Paper & Pencil RPGs in general) most appealing. Now don't get me wrong; I LOVED 4th Edition. The edition took a terribly clunky game and balanced it so that everyone could do cool things. In 5th Edition, everyone still can do cool things like in 4e, but the game isn't designed with a player-focus. It's DM-focused, because DM-fiat is what drives D&D. It's not a computer game. The best 4e games happened, in my experience, when tables let go of the strict interpretations of the rules and strict usages of powers and positions and just ran with the free-form of roleplaying. That's something you can only do with when "Rule 0" is made the centerpiece of the game. </p><p></p><p>Now, you can reject this notion and say the entire logical underpinning of 5e is flawed because it accepts Rule 0 as a centerpiece. But if the Roll20 survey results are any indication, 5e has by and large reunited the fanbase that was consistently splintered with each Edition turnover of D&D. People are coming back to D&D in droves because it speaks to what they know to be D&D.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 6795247, member: 6803643"] The problem with the Oberoni Fallacy is that it assumes the ideal is to take the DM out of the equation and make a game that can run irregardless of good or bad DM adjudications. 5e's fundamental underlying principle is that, when you try to do this – WHICH 4th Edition tried several times – you end up taking away the quality that makes D&D (and Paper & Pencil RPGs in general) most appealing. Now don't get me wrong; I LOVED 4th Edition. The edition took a terribly clunky game and balanced it so that everyone could do cool things. In 5th Edition, everyone still can do cool things like in 4e, but the game isn't designed with a player-focus. It's DM-focused, because DM-fiat is what drives D&D. It's not a computer game. The best 4e games happened, in my experience, when tables let go of the strict interpretations of the rules and strict usages of powers and positions and just ran with the free-form of roleplaying. That's something you can only do with when "Rule 0" is made the centerpiece of the game. Now, you can reject this notion and say the entire logical underpinning of 5e is flawed because it accepts Rule 0 as a centerpiece. But if the Roll20 survey results are any indication, 5e has by and large reunited the fanbase that was consistently splintered with each Edition turnover of D&D. People are coming back to D&D in droves because it speaks to what they know to be D&D. [/QUOTE]
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